***********
Dead Rising
***********
********************************
Dead Rising FAQ/Walkthrough
For Xbox 360
Version 1.5
Written by Brad Russell "TheGum"
(email at the bottom)
********************************
Version 0.9 (8/18/06): first draft, excludes overtime and mall section
Version 1.0 (8/19/06): finished first draft of guide
Version 1.1 (8/20/06): added a few extra tid bits of info (look for updates)
Version 1.2 (8/23/06): added more reader tips, thanks a bunch guys!
Version 1.3 (9/10/06): Bill!! start of fixing up survivor info, more to come
Version 1.4 (10/7/06): added FAQ and other tid bits.
Version 1.5 (7/25/07): added a few tips throughout, nothing big
*****************
Table Of Contents
*****************
Use the command Ctrl + F and type in the code
Code
1. A Brief Foreword
2. Basic Info
3. Walkthrough walk123
Section
Photo Shoot photo12
Getting Familiar get1234
Crazy Dog Lady cdogl12
The Base Of Operations tboo123
Plaza Of The Dead potd123
Shootout In The Pigout sitp123
Dash To The Crazy Man dttcm12
Backtrack batr123
Hero Time hero123
Dangerous Crossing dang123
Closing Time Blues ctblu12
Save The Doc satd123
Save Brad sabr123
Trouble In Paradise Plaza tipp123
Predators In The Jungle pitj123
Kiss And Make Up kamu123
Trouble In Wonderland tiw1234
The Right To Fight Back trtfb12
Midnight Run midr123
Raincoat Demise rade123
Guns N’ Photos gnp1234
Round-Up Time round12
Settle The Rivalries setriv1
Into The Rat Hole itrh123
The End Draws Near tedn123
The End Has Come tehc123
Overtime ovti098
The Caves cave098
4. Bosses boss567
5. Weapons/Items weit567
6. Survivors surv567
7. The Mall mall567
8. Unlockables/Misc unmi567
9. Frequently Asked Questions
10. Credits/Copyright
*******************************************************************************
*****************************************************************************
* 1. A Brief Foreword
*****************************************************************************
Greetings players, I bring a glimmer of hope to all those who seek answers to
getting through this game in a timely manner. Time, is a big aspect of this
game. While I wish it was a bit more forgiving, the system works.
I like this game a whole lot. It may be one of the best looking games on any
console, and the level of gore is just great. I like how big the mall is, and
how much you can do.
The only beef I got with this game is that it must be played at least twice to
get the full experience. Not only is the replay value through the roof, but
unless you be in two places at once, you can not do everything without flaw in
72 game hours.
I suggest your first playthrough to have one goal in mind: getting to fight the
last boss in Overtime Mode. After this, you can feel free to play again to
fulfill all the unfinished scoops.
Anyway, as far as a first effort, this game is pure fun. Not perfect, but it
gives a lot of hope as to what is possible in Dead Rising 2.
This will be my second full-on walkthrough, and I will try to cover a lot in
the first stab, but expect a couple of updates. My first guide was on RE4, my
still-favorite game of all time. It was cool to see how much RE4 sneaked into
this Capcom game.
My goal is to guide readers/players through Dead Rising in a step-by-step
manner. It would be much easier for me to list the cases and scoops and be done
with the whole thing. But this game is not a free-roam (sand-box) game. This
game would appear to give you freedom, but if you wish to accomplish the main
quest and the important side-quests, you have to take this beast on with a
strict guide.
You will note, I have the walkthrough, as well as the seperated elements at the
end of the guide (survivors and bosses).
Also, consider Jessie. What more is there to say?
*NOTE: standard definition TVs are not the way to play this game, sorry. If
you got a LCD monitor and a Xbox 360 VGA cable ($40) then you are set.*
*****************************************************************************
* 2. Basic Info *
*****************************************************************************
Let me tell you this right off the bat, "Take Pictures Often!" Yes, it does
actually do almost nothing for gameplay, but you will earn some PP and you will
get to fulfill some achievements. Just make sure you get pics of the survivors
and psychopaths. Keep an eye out for a "PP" bubble above certain events.
Most importantly, save often! Save when you know you have enough time to reach
your next goal. Don’t save when your main scoops are about to expire, you may
as well start a new game. This isn’t a problem if you put the main cases as
top priority, but if you decide to put them on the back burner then try to be
a good judge of distance and time.
Here is the general plan to obey when facing zombies: only fight the ones who
are in your way. Try to run past as many as you can, but sometimes they will
get you no matter what. When you get grabbed, move the left stick from side to
side to try and shake the zombie off.
I don’t recommend any of the thrown items. I would stick to only slashing or
hacking weapons. I usually grab knives and baseball bats for melee, and any
gun will be good to pick up.
Unless you feel really confident about your abilities, I would occupy about a
fourth of your item slots with health. For health, I would only carry liquids;
afterall, you need water more than food.
Hate to break it to you, but a bunch of the "fun" items, like skateboards and
sickles, don’t do much for helping you. And most are off the beaten path.
Here are the items I keep an eye out for: Hunting Knife, Bat, and juice, these
are all you need to get past the undead. Most are in your way too.
You can not save everyone. I know this because at least once you will have a
many scoops at the same time that start in the red. There are also many other
survivors than you are told, so pick who you wish to save.
When planning which scoops to pursue, the map is very helpful. A great help
is the ability to see the Scoops and where they are by pressing X on
the map screen.
Leveling up is random. All rewards are random, so you may not get some moves
for a while.
When you master the "Jump Kick" learn use it. It helps clear out lone zombies
in your path. Better than wasting weapons.
There is a character list and a map of the mall in the instruction book. If
you need it.
I would add a move list, but you get info on them when you get them. They
aren’t hard to pull off; look under your status in the pause menu.
*****************************************************************************
* 3. Walkthrough walk123
*****************************************************************************
My fans (yeah, like I have any of those) will note that I have jumped right
into the walkthrough. You will find specific info after the guide. Let’s get
started.
Please note, the times are usually when you get the call from Otis, but other
times may be when the event will take place.
Also, this is a walkthrough. I will try to give you the play-by-play, but if
you stray from it, or you just jump in (which those people won’t read this)
you should just locate the info either in the guide, or in the sections at the
end. Again, put the Cases as top priority.
Please go look in the weapons section, that might help a few of you who can’t
find any good weapons.
I cannot stress it enough, this game is about speed! You have only a few times
between quests to lolly-gag around. Speed, speed, SPEED!
*************
*Photo Shoot* photo12
*************
This is not really part of the game, but more or less a brief intro. You are
stuck in the helicopter and behind the lens of your sidekick camera.
Don’t take pictures of anything. There are four points of interest:
1. A man on top of a car; shoot when he is pulled off
2. A school bus; a good group shot, that’s it
3. A gas station; shoot when the thing is blowing up, just wait for it
4. a woman swarmed; shoot when she waves and when she is falling
That is it.
******************
*Getting Familiar* get1234
******************
72 hours of death
Follow the tutorials, as you should. Get a shot of Carlito, and you can also
do some shooting at the horde in the parking lot, but you may as well get in
the door.
Save if you must, and do so if you are just starting. All the rooms are empty
so just head straight and examine the the screens. Exit, and then enter the
long hallway to exit the area.
*NOTE: you can press start to skip this, but you’ll also miss a few good scenes
so I wouldn’t advise it.*
****************
*Crazy Dog Lady* cdogl12
****************
Get photos of everybody before you head to the pile of junk. Go to the junk.
Here is the general plan to obey when facing zombies: only fight the ones who
are in your way. Try to run past as many as you can, but sometimes they will
get you no matter what. When you get grabbed, move the left stick from side to
side to try and shake the zombie off.
It would seem nice to save as many as you could, but you can’t. Just pick up
a baseball bat or two and make a run for the stairs. Only fight to make a path
and try to stick to the walls.
*UPDATE: to the side of the fountain is a shotgun next to a corpse. Don’t need
it, but whatever.*
Hmmmm, Jessica. Next-Gen is awesome.
************************
*The Base Of Operations* tboo123
************************
Before you leave, go grab some health from the computer room. The coffee thing
heals four blocks, so heal and take at least one with you. As you leave you
get a map and a transceiver from good ol’ Otis.
These ducts will take you from one end of the mall to the other, FYI. And yes,
you will traverse through this location and the warehouse many times to come.
There are two points of entry to get into the warehouse: the elevator and the
the door around the corner. The elevator will take you to the ground floor,
and the door puts you on the second floor. Take the elevator for now.
Get a shot of the air duct, and then put it on "Keep" in the Picture Viewer in
the Pause Menu. You’ll thank me later.
The only item up here that is worth it is the baseball bat by the rack.
===========================
Survivors: Natalie and Jeff
===========================
Before you leave, you get the chance to save two survivors. Though they aren’t
exactly in peril. Just get Natalie around the corner, lead her to Jeff, and
then get a snapshot of the two as they hug. Talk them and then lead both to
the air duct. Collect your reward and then exit. Take the elevator.
===========================
Answer the call, then run into the hallway for a scene. You got a gun. Exit.
FYI, Cases are the main story. If you wish to get the true ending, follow these
first. If you want to go three and out, then don’t follow any one of these to
get a different ending.
*******************
*Plaza Of The Dead* potd123
*******************
Welcome to the zombie horde! They can’t be exterminated, and they will all
respawn in time. Refer to the mall section if you want the low-down on this
section, Paradise Plaza.
*NOTE: I don’t mean to not check all the stores out, but if you can, just
ignore the exploring for now, and try to get to the next fight ASAP.*
Here are the three things you need to know for now:
*Cam’s Camera has extra batteries for your camera, duh! So get one.
*This is a big note, go upstairs, and enter the cafe. Colombian Roastmaster’s
has the much needed OJ that never runs dry. Not a big deal now, since you will
have creamer at the base. Later on though, this spot will be crucial. When I
say, "Get some OJ," or you need some health, stop by this place by default.
*The Yellow shirted zombies have knives, they are lurking in the water by the
Bookporium glass. The cop zombies by the exit will have guns. Consider grabbing
an extra gun or two.
As for what you need to do right now, go up the stairs to the south. Kill the
zombies lurking around the steps. Look to the south as you are on the middle
section of the steps. Do you see the blue ledge? You can jump to that, but its
a bit tricky. Get to the first step where you are going down the stairs (still
on the middle, flat area), and then jump to the blue ledge. If done correctly,
you should somehow climb up to the "secret" area. There is a juice and some
junk on the second ledge, but make your way to the third one. This will hold
the secret SMG. Keep it. This weapon takes a long time to respawn, but you may
not need it by the time it pops back up.
*NOTE: this area is above the door to the warehouse. Also, to save me some much
needed time, I will keep the original use of the Al Fresca SMG. With only 4-5
item slots you need at least one going into the Convicts fight, but two would
be nice.*
If anything, just try to get through as quick as possible. Go to the left side
of the path and use the mostly empty waterway to get out. You can also pick up
an extra gun from a zombie cop at the end of the water, though you only need
two guns for the boss coming up.
******************
*Park Of The Dead*
******************
A big park, that is it. Only ever serves as space between point A and B. Later
on you will encounter two of the most dangerous enemies in the game. For now,
just avoid the zombies and bash your way into the Food Court.
The trees near the doors (Paradise doors) will have two bats, though you don’t
need them, I hope.
************************
*Shootout In The Pigout* sitp123
************************
Some time between 1:00 PM and 2:00 PM.
++++++++++++++++++++
Boss: Carlito Part 1
++++++++++++++++++++
Your first boss, and he can be tough. Run through the entrance into the table
area. To the right as you enter, you should see three round tables. Go to the
chair near the farthest one away from Carlito. If you are positioned right, he
should be unable to hit you. Just aim with your weapon when he is behind a
window. Chip away at his health by aiming at his head; it may seem like you are
missing, but you are hitting his head, at least I hope.
*NOTE: You may get the call about some reporter during this fight. Take it, but
make sure you are behind cover.*
At some point, Carlito will run to a catwalk. Follow him and try to get in a
few free shots before he crosses. When he starts running try to hit him, but
as he runs along the top of one sign, he may get into a kind of loop in which
he runs on one top, then the other, and back for so long. Use this time to
get in a few good hits.
*NOTE: if you play and find him not going into a loop, please contact me and
tell me if you did something different.*
When he is "free," take cover by some barrels around a corner. You will find
some wine (four health blocks). Run out and fire as you hear Carlito’s gun
firing at Brad. He will run around maybe forward, maybe backward. He may
also begin tossing grenades at your direction, so run away from them. At this
point, you may want to take cover in the sitting area and just try to outshoot
the mystery man.
*NOTE: it is very possible to repeat the scene from the window shootout. I mean
that it is possible to make his shooting hit the back of a sign. All depends on
where Carlito is shooting from. I believe he takes shelter by the Meaty’s
Burgers sign, so see what you can do.*
++++++++++++++++++++
*NOTE: Everyone keeps saying that you can climb on top of boxes to reach the
level of Carlito. That’s fine, but it makes things tougher than they need to
be. I’m telling you, stay on the ground and shoot him. If you’re under the
windows he should not be able to shoot you. The boxes you can climb on are
very near to where you stand in the table area.
*NOTE: Jack Patman says there is a SMG above the stands in the food court. Or
somewhere in the area.*
Eventually he runs, and your get a scene. Follow Brad.
***********************
*Dash To The Crazy Man* dttcm12
***********************
You are treading through Al Fresca Plaza. This place is hard to get through
since the passage is so narrow. Your goal is to follow Brad yet again.
In McHandy’s Hardware you will find the awesome Chainsaw! You only get one, so
try it out. Rev it up and make a beeline for the exit. Sadly, this weapon does
not last that long. The Engineering book in the Bookporium adds life to it. But
just skip these toys for now.
If you feel you must, there is a quick save in Flexin’, across from the
hardware store. Just smash the windows, save, and move along.
Pick up the SMG from the fountain in the central, round area near the exit. Try
to hold on to this weapon. You should have: OJ, SMG, Gun, Knive/Bat at the
least.
There is a small supply of OJ in the Hamburger Fiefdom around the fountain
area.
In Entrance Plaza, walk forward for a quick scene.
Follow Brad for another scene; no zombies for some reason.
Hold the phone! This just in:
===================
Survivor: #21, BILL
===================
Time: First day only
Found: In the Closet
At last, the final survivor, for me. This guy was the last I found, but he will
be the first "real" survivor.
The best time to get him is after the Barnaby scene. This is because the plaza
is empty of the undead, except where Bill is hiding. I tried squeezing him in
other sections, but this is obviously the only time to get him.
After the scene, go to the second level and follow the odd sounds of the small
mob of zombies waiting outside one store (In the Closet). Kill them all before
you locate Bill.
Once the undead are redead, go to the back of the store. In the corner (closet)
is your first true survivor hidden behind boxes. Simply remove one of the three
columns of boxes by tossing them and then slip in and talk to the lone
survivor. He will seem to run away, but when he sees the zombies he will be a
bit more curious to hear your story. Talk to him again until he agrees to be
saved. Give him a weapon and bring him back to the ranch.
====================
*NOTE: there is a cool pickaxe by the escalators. It is hidden in the grassy
"steps" on the side. You will see the weapon icon pop up when you are running
up the left escalator.*
*Read the rest as is, just know there’s a big boy behind you. Again, you are
trying to take him back to the Security Room, alive if possible.*
***********
*Backtrack* batr123
***********
You need to return to the Security Room. That means a long trek for you.
The easy way back to Paradise Plaza is closed off, so back from whence you
came from.
In Al Fresca, the SMG should be missing. If not, pick it up. Just run to the
exit.
*NOTE: consider taking out the punching bags in the gym for some easy PP.*
In the Food Court you will get a call, answer, but you don’t have to follow. I
never needed to utilize the blenders in any of my games. To be honest, I don’t
think the creations help at all. Only the Quickstep is remotely useful, and I
don’t think the trouble to make it justifys its short life. Basically, don’t
bother with the blenders, you have work to do.
In the park, if day time just head to the doors you came from. If night, you
may need to make use of the SMG, but it should still be early in the day if
you are playing right.
With plenty of time, go up the stairs and to the infinite OJ supply. Fill up if
so desired, but you should encounter your rival photojournalist.
*NOTE: return to the room if you have Bill, and then come back.*
=====================
Survivor: Kent Part 1
=====================
“Cut from the same Cloth”
Starts: 2:00PM
Color: Yellow
All you must do is take a few well timed photos.
For the first pic, wait until he runs back and crouches to take a picture of
you. Just zoom in and snap before he raises up.
For the second photo, let him take a picture and wait until he does some weird
victory pose and take a zoomed in shot of him. If done correctly, your should
get a scene and be done with it.
If you mess up on either one, he may begin to run toward the stairs and start
fighting zombies for some reason. Can be tricky, but you can still get the
right shoots, as well as a cool pic of him kicking.
======================
You are left with the assignment of obtaining an EROTICA pic for your next
meeting with Kent. We’ll cross that bridge when the opportunity arises.
At 4:00 PM you should get the call about some boxed in people. Again with the
crossing of bridges.
*NOTE: if you took Bill back, you don’t need to go back again.*
Get some batteries and exit to the warehouse.
You will find that this once safe zone is now property of the enemy. The yellow
shirt in the hallway has a knife. Make a path to the end of the hall, then go
to your right, and then up the boxes. Use these upper paths from now on to get
around. You will only use the bottom path for survivors. Exit.
Get to the Security Room. Watch the scene. Save in the back.
***********
*Hero Time* hero123
***********
You should be between 4:00 PM and 5:00 PM. There should be two scoops open to
you at this point: barricade and mother.
Go to Al Fresca for both.
=========================
Survivors: Burt and Aaron
=========================
<Barricade Pair A & B>
Starts: 4:00PM, 19th
Color: Blue
Found in: Weber’s Garments, Al Fresca Plaza
In Al Fresca, move forward as the arrow indicates, and you will see a store
with a bunk of junk in the doorway. Axe a few nearby zombies and then take the
blockage apart.
Inside you will be run at by Burt, he may hit you first, but try to smack him
a few times before he gets you. When you hit him a couple of times, he should
stand still and say to leave him alone. Now you can talk sense into him and
both men will follow you.
*NOTE: just give Burt four good jump kicks.*
Give Burt some health to fix the beating you gave him (health on the table) and
then try to arm both of them with weapons, I used bats.
From Al Fresca, make your way all the way back to the Security Room, using the
elevators in the warehouse. If it is still day, and both are armed, the trek
should not be hard.
Remember, RT + Y (marker) will make them charge to the location.
==========================
Across the street is the next helpless soul.
==============
Survivor: Leah
==============
<A Mother’s Lament>
Time: 5:00PM, 19th
Color: Blue
Found: Riverfield Jewelry, Al Fresca Plaza
You should have both Burt and Aaron with you, so set a marker in one of the
jewelry displays to keep them safe.
Talk to Leah a total of three times until she joins your party, and no she does
not hurt you when she attacks.
Now Leah is sad and slow. Once she gets out of the safe spot, just carry her
all the way to the base. With her on your back, you should never be hit or
bothered by any zombies.
==============
With all three, you can lead them into the workout room and save. Heal or
whatever, then exit to Food Court. Don’t go in here if you are good to go.
Save if it is getting late, that is almost 7:00PM.
*NOTE: if any of your team is injured, heal them up by stopping by the bar in
the Food Court.*
********************
*Dangerous Crossing* dang123
********************
Time: around 7:00 PM
*Glitch (???): if you enter the park before 7:00PM the convicts will be stuck
on a tree near the Paradise Plaza doors. If the scene at seven pops up during
your run through the park, then the convicts will pop up in the normal
northern entrance to the park (not sure if a solid glitch).*
When you enter the park, you should get the scene with the convicts. This
creates a few problems. For one, you could take your chances and try to lead
your group to the other side. You could also fight these guys. Don’t forget
that a new survivor is now in the park, sadly she just runs all over the place.
If you choose to fight, send your group to a fairly open place and just pray
that they survive. Send them far away too, but not too far.
++++++++++++++
Boss: Convicts
++++++++++++++
This is a boss fight when you are starting out, but not too bad if you are
leveled up. The only way I have found in getting through these guys is to use
the SMG found in Al Fresca.
The best thing you could do is to get they stuck on a barrier, either a pole,
a tree, or a wall. This should buy you enough time to get some shots off
at the gunner. I would recommend staying by a wall and making them get stuck.
The only other thing is to keep and eye out for zombies.
Get the gunner first! Once you do, get them stuck again and then run up to the
back of the vehicle. Take the gun from the hummer, and now they are dead in the
water. This puppy is awesome, just pick off the other two.
It doesn’t matter how you kill them. Cutting up the gunner in anyway as
opposed to shooting is just fine.
You can also ride their hummer once the music stops, but you got a job of
helping your friends. Keep the heavy gun, and go save people.
*NOTE: these guys will respawn each day at midnight, so prepare to fight them
a few more times, but it will only get easier.*
++++++++++++++
*UPDATE: you can run circles around the convicts and get in melee hits, but
more trouble than its worth.*
At 7:00 PM, you will get a scene showing the scarier zombies at night. All
zombies are now tougher and more aggresive, so be careful.
================
Survivor: Sophie
================
Time: around 7:00 PM, 19th
Found: Park
She is running about the place. After you take care of the prisoners, go hunt
her down and talk to her twice.
Once she follows, you could help guide her, but with the Heavy Machine Gun, you
may as well hold onto it and make a trail with it.
================
Once all is calm, you should have four survivors in toe. Hopefully, your first
group is still alive. With Sophie, make your way to your other group. The heavy
gun in hand helps out so its a good idea to hold onto.
Lead everyone to the other side of the park. Take open spaces and help everyone
since this should be a long road to the goalline.
If anyone is killed, I would just try to get the rest to safety. You could load
up your last save, but the same thing may happen again. Your call.
With all four and the gun, just make slow progress to the doors. Just keep on
tapping X and you should make a safe path. One bullet kills any zombie, and
when you tap X it will automatically target and fire a round. The only bad
thing about this is how slow Leah walks, but a lot of bullets will make this
an easy, yet slow, journey to the Plaza.
*NOTE: once you leave, the gun and the hummer will be gone, but your team is
more important. If all are dead, then take it for a spin.*
In Paradise, use the rest of the gun to take out as many as possible to make
a route to the door by Cam’s Camera. Run in burst, and once the gun is gone
make as much damage as you can. Pick up Leah and make a dash to the end, but
keep running in bursts so everyone keeps up.
In the warehouse, you get a scene about the bee queens. Let me tell you right
now, the zombies holding there arms to the air are the ones with queens. This
will be more helpful later.
Thankfully, this area is now clear, so go to the elevator and leave. Leah may
be fighting in the hall so go pick her up. You will find a queen in a zombie
by the elevator, so take it.
*NOTE: everyone does not have to be in the elevator to make it.*
On the roof, take a photo of each person, might as well. Then enter the duct.
If they get stuck, just run into them to break them up.
Collect your PP and then save. Congrats, you just saved a bunch of people. If
any died, don’t sweat it, you can always save them in another game.
********************
*Closing Time Blues* ctblu12
********************
At about 9:00 PM you should get a call about a ride in Wonderland Plaza.
At 10:00 PM the lights go out, almost everywhere too. So now the zombies are
stronger and you can’t see far. Great.
*NOTE: in either toy store in Paradise Plaza, and in other places, you can grab
a toy sword. Does nothing as a weapon, but if you just keep it in one of your
item slots you will get a little bit better light for a distance.*
Both objectives take place in Wonderland Plaza, which is reached by taking the
north doors in the Food Court. Before you take on the next boss, consider going
back to Al Fresca for the SMG and maybe a chainsaw.
Enter Wonderland Plaza, and go up to the chairlift if you wish to face a boss.
If you only want to save a few people, go to the bookstore.
*NOTE: if you did somehow skip the convicts on the first go-around, then now is
the time to use your SMG. Don’t have one? Go get one and come back for the
darn hoodlums. Get their heavy gun if you want an easier boss fight.*
*NOTE: you are doing really good if you reach this fight before the lights go
out.*
++++++++++++++++++++
Boss: Adam The Clown
++++++++++++++++++++
When you examine the ride the fight starts.
Run to the walkway behind you to lead him into the open. He has a bunch of
attacks, but he isn’t too hard, especially if you got some health and a couple
of extra blocks of health.
Here are some of his attacks:
Fire - not that big a deal, only hurts when you are close, use this time to get
in some shots.
Balloons - try to pop these before they get close to you, but you can’t hit
them when they are being blown up. If done right, you can get him to stagger
and add some hits in. If done wrong and you get hit, you stagger.
Twister - he spins around for a distance, so just run the other way.
Jump attack - easy to avoid, but hurts.
Daggers - he can throw 1-5 of these things, if you are moving they will never
hit you.
He will also do a thing where none of your bullets hit. If he is moving his
chainsaws back and forth, you should stop shooting.
There is no pre-set order he does these attacks in, and he may not do one or
two. Popping balloons and using the SMG is a good way to damage him. The fire
will give you time to get some distance and maybe get in some shots.
Guns don’t help when he is doing nothing, only when he is busy. Melee weapons
do a lot of good here, but they tend to break with a few hits. When I brought
a chainsaw, it did really good to kill him fast. When you run out of your first
weapon, pull out another melee and go to town.
Take breaks, that means to run away and heal. If you run out of everything,
then you may need to hunt down other items.
This fight ain’t that bad, but it can be hard.
*NOTE: if you got a Heavy Machine Gun, the use it. Even when they aren’t going
through directly, Adam will still take damage, and he won’t move. If you are
the patient type, wait for him to begin to throw daggers, and then unload on
him for direct hits.*
My best advice is to wait for him to blow up a balloon, pop it before it gets
too far from him, and then shoot it. This gives you free hits and is quite
common if you play it safe and keep your distance. Stunning him like this will
buy lots of hits with a knife.
++++++++++++++++++++
Oh yeah, get a pic of Adam after the fight
*NOTE: these little demon weapons are now going to respawn at this location for
the rest of the game. You have two now, and if you come back you can get keep
getting new ones. If you want to be the ultimate zombie hunter, when you go
to get the two Japanese, pick up the [Criminal Biography] in the back. When you
get back to Paradise Plaza, go pick up the [Engineering] book. Now your already
awesome chainsaws are going to last much longer. I know, two books and two
weapons plus more, but it will be worth it. You will never need any melee items
as long as you keep getting chainsaws.*
*UPDATE: go pick up Entertainment in Paradise Plaza, this and the other two
books brings the Small Chainsaws to 27 times the life. Its in the Bookporium.*
==============
Survivor: Greg
==============
Collect the two chainsaws when all is over, they are killers so try to keep
them for as long as possible. Turn on the ride, to save the security guard, and
then you can get the second chainsaw.
He will show you a secret passage to Paradise Plaza, all you got to do is
follow his lead to the bathroom.
You can get a good pic of him worth PP if you let him tell you to come on.
===============
But if you are in the saving mood, highlight the tourist scoop.
=========================
Survivors: Yuu and Shinji
=========================
<Japanese Tourists A & B>
Starts: 10:00 PM, 19th
Color: Blue
Found: Sir Book-a-lot, Wonderland Plaza
In the bookstore, pick up the Japanese book near the cash register. Go talk to
Yuu, and talk until they agree to join.