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The Darkness Walkthrough
Posted by Nick24444, 270 days ago 26/02 15:56
  The Darkness
  The Darkness Reviews | FAQ | The Darkness Achievements | ScreenShots
| Video | Cheats | The Darkness Boards | Buy Now

************

*The Darkness*
************



****************************
The Darkness FAQ/Walkthrough
For Xbox 360, PS3
Version 2.05 (7/25/07)
Written by Brad Russell "TheGum"
(email at the bottom)
****************************


Version 1.0 - got the walkthrough complete
(7/2/07)
Version 2.0 - redid the whole thing, and yes, got EVERY SINGLE collectable
(7/6/07)
Version 2.05 - updated the contact info
(7/25/07)


*****************
Table Of Contents
*****************
Use Ctrl + F to surf around dude!

Section: Code:

1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444

CHAPTER 1 555DARK
CHAPTER 2 555WARS
CHAPTER 3 555BACK
CHAPTER 4 555RIDE
CHAPTER 5 555LAST

5. Side Quests SIDE555
6. Enemies BADD666
7. Darkness Powers DARK777
8. Weapons GUNS888
9. Collectables ###9999
10. Credits/Copyright



*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************

Short, but sweet. That sums up this game.

The Darkness is perhaps the best looking game I’ve ever seen. It’s hard to
keep saying this for each new game that comes out, but I believe it is true.
The realism helps to tell the gritty story, which itself is presented in a
remarkable fashion. This is one of the few games that drew me in. So much so
that I will have to say this game is a must-play, for the story alone. And
don’t be surprised if you get creeped out a few times.

Aside from some pacing issues, and a lack of compelling gameplay throughout,
I think the story and graphics make this one of the better games of the year.

TheGum


*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************

Well, I only have the book for one game. So, that probably means you PS3 fan
boys will have to connect the dots.


A - activate
B - reload (not needed as much as you might think)
X - move Darkling
Y - jump
RT - fire
RB - use Darkness power
LT - fire; melee on two-handed guns
LB - turn on Darkness
RS - look; click to zoom
LS - move; click to crouch
D-Pad - left/right switch weapons; up/down switch powers
Start - pause
Back - info



*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************

Just things to live by.


*Surprisingly, do NOT reload your handguns at each chance. Instead of reloading
each gun, you will just drop one and replace it with another. And you
have two guns at any time, and the game is not that tough.

*SHOOT THE LIGHTS! You have the edge in darkness, so make it so. And eventually
you can use the Demon Arm to knock out lights without using ammo.

*Ammo, at least on normal, is not really a big deal. So you don’t have to
waste time combing each area for any traces of ammo.

*The handguns are always a solid choice. You should not need the other guns
for much more than personal choice, or a specific situation. At least
this applies in the early going.

*To be honest, you don’t need anything but the handguns.

*Use the Demon Arm when up close.


That’s about it. The gameplay is not complex, and the game is not hard.


*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************


CHAPTER 1 ( 555DARK )

=========
The Chase
=========

Sit back and enjoy the ride and credits, for the most part. You’ll eventually
be handed a shotgun, but you’ll take forever to load the thing. After a series
of unfortunate seatbelt errors you will be able to blast wildly (but it really
doesn’t matter), so try to shoot some guys. The ride will end.


=============================
Grave’s End Construction Site
=============================

Collectables: 1, 89

----------
Objective:
Whack the foreman
----------

Press BACK as you are on the ground to get the game moving. The icon pops up
as soon as you do, so press BACK again to read the objective. Now go help
Mikey Cimino to get your guns and then ask about each topic. And that’s that.

Don’t waste your ammo and just break the lock on the door. Pick up a piece of
paper called a collectable. Now press Y to get over the crate and proceed for
something interesting. There’s ammo by the yellow hat in the corner and then
enter the elevator.

There are two guys to kill, so just rush out and use the assisted aiming to
whack ’em quickly. There are about two little spots of ammo in the room, so
just move around. As you move through the doors you will open them on your own,
and you’ll end up outside. Quietly approach the back of the worker outside and
execute the finisher. There are two more enemies in the area.

Go past the door and there will be about four more guys in the next big room.
Kill them and collect all the ammo on the ground and table. Now watch the TV
for some build up and be ready for those workers to come for you. Go up the
elevator and jump off to the second level, jump over the gap, and follow the
path to another collectable. Now jump back down and bring the lift down to you,
and then take it to the top.

Walk along the path and under the support, and shoot the one guy as soon as the
door opens. Climb up the ladder and aim to the window in anticipation, and then
jump up to the window. Go around the hall and into the room for another TV
scene. Open the closet and back up a bit toward the door. Scene.


================
Trinity Cemetery
================

Collectables: 29, 2

----------
Objective:
Get back to safety
----------

You’ll begin with a small fight with two more guys up above. Some ammo in the
corner and then exit through the door. Another interesting encounter and then
grab the ammo on the table.

Get back outside and you’ll hear a voice when you see the cemetery, as well as
the sound of a braking car. Quickly move forward and turn to the left and set
up shop on the steps of the church. Stay to the left side, facing outward, and
just move around a bit so that you can pick off the bunch of enemies that
surround you. They will come from all sides and over the fence and wall. Just
become a turret and make sure to kill the guys if they stagger a bit. Should
not be too tough since you can use the doorway as cover and you can see the
whole yard.

Collect the ammo when you’re done and enter the doorway across from the church.
Follow the path and you’ll run into Frank Rottenburg (the voice when you first
entered the cemetery). Ask him about the topics and you’re done. Now backtrack
to the cemetery ASAP to get the show rolling. Scene. Now you’re to the meat of
the game. Eat the three hearts around you, pick up ammo, and summon the minion
from the portal. Follow him and stop to watch the last bad guy die on the
fence; eat his heart when he’s done. The berserker will open the gate and you
are free.

*NOTE: backtrack the way you came to the room after you woke up. Bust the
light and use the Creeper to open the vent on the bottom of the door, then
go in and grab another collectable.*

There is an enemy near the car. Round the corner and go to the dark point in
the corner of the streets. Activate the Creeper and enter the vent. Break the
fan and crawl down, get real close, and then kill the dude. Eat his heart and
retract. Now go down the stairs, put away the Darkness, and enter the gate.

*NOTE: before you leave, tunr around and look to the garage. One of the doors
has a small opening at the bottom. Send in a Creeper and grab another number.*


====================
Canal Street Station
====================

Collectables: 34, 19, 3, 88, 39

----------
Objective:
Call Jenny
----------

Check the pager and take the time to scope out the Darkness info. Go forward
and turn left to find the phone and another collectable. Now call Jenny to
update your objective. And after you can use the numbers you picked up from
the collectables; one is quite worth it, another will put you on hold.

Move through the station and you’ll run into Enzo Scardina down the way. Go
forward to the Lower East Side station and you’ll find another collectable. Use
the phone nearby to call it. Now go down to the subway station and go around
the stairs to find another paper. Look near #3 in the tracks and you’ll find
#88. Go down the walkway and listen to Frank Huntzinger, if you like. And you
can even find Compton Scarr if you want. Use the phone near Scarr (by the other
stairs) and call the two numbers. Go up the steps and talk with George Hadel.

You get the equivalent of a side quest. Go down the steps and persuade Scarr
to rethink himself; good stuff. Now tell George the good news and you get a
free number, so use it.

*NOTE: #19 is behind an intercom near the Lower East Side exit.*

Now resume your trek to Chinatown up the steps. At the next station stop to
watch Bum TV. After the report you can actually watch a strange collection of
shows on Bum TV; funny, watching TV in a video game. Don’t waste too much time.
Move on and talk with Nicky Barruci about Paulie. Move on.


=========
Chinatown
=========

Collectables: 91, 53, 90, 5, 44

----------
Objective:
Find Jenny
----------

The area on the street is covered with enemies all over the place. Sneak ahead
and break the glass to grab an outfit. Just pop out with your dark buddies and
start picking off enemies. Make sure to take out lights so you can use your
Darkness powers. Once you get 15 hearts you will level up.

*NOTE: #5 is near a dumpster on Harcourt street.*

Follow the streetsigns, kill guys, and go to the corner of Lester and Victoria
to find a paper nearby. Follow George street and enter a small crevice to find
another number. You can follow Orchid street to find a buzzer on the left of
the basketball court for a bit of Jenny’s voice. Then enter the opening on the
right of the courts; you’ll find another number behind a fence. You’ll hear her
voice and you can round the corner and look up to find her.

Enter the door and go up until you find the room numbered 11. Ring the bell and
go inside Jenny Romano’s apartment. Yes, blow out the candles and then talk
with your girl. Follow her and pick up the note. Now use the phone to call the
numbers, and then call the Butcher’s number.

----------
Objective:
Reach the Butcher’s place
----------

Now go sit down, and then things get weird... I guess you can get up and leave,
but you may as well stay and watch the events unfold. When she is done doing
stuff and almost asleep, then you can get up and leave; after she says she
has to pee.

Down the stairs is a quick message. Come out and you’ll see a few guys cross
your path. Only two have guns and attack you, so leave the other guy alone.
Talk with Pete Chen and he rewards you with a number.

Move along to the corner of George and take the street where a car will speed
up to you and spit out two gangsters. Summon a Berseker after to help you kill
the three guys nearby. Take the alley to the Grove and send a Berserker around
the corner to help you kill the final two goons. Hop over the rail and enter
the Olive.


===============
Lower East Side
===============

Collectables: 6, 56, 55, 54, 35, 7

----------
objective:
Reach Hunterspoint Alley
----------

Help Joyce put away the dirt. When you talk to him, don’t cut to the chase if
you want to hear about the situation a bit. Ask about the Chicago families and
the cops will approach. Go back inside and enter a closet on the left side of
the kitchen to find another number. Now go out to the dining area.

From how you entered, go to the right and wait in the area near the window. A
SWAT truck will back into the wall nearby and take out most of the lights for
you. Just summon your Darkness and wait for them to jump right in front of your
line of fire. When they are iced, another group enters from the doors at the
front of the place, so kill all three from the same spot. Now eat all the
hearts, collect the ammo, and grab a shotgun! Actually, it’s not a good thing.

Switch to your handguns (D-pad) and exit the place. There will be another group
of cops to the right, so just crouch and use the dumpster as cover. Pick up the
ammo and the hearts. Turn down the left path and go into the corner, not the
dead-end street, to find another number. The helicopter might show up, maybe
not, so just hold on for a second.

Now head back to the cop cars, and take the pathway through the buildings. Two
cops should close the gate as you get toward the end. Duck near the dumpster on
the right and bust the light with a bullet, then pull out your shotgun and the
Darkness and blast the fools. Then hold the LB and summon a Berserker to open
the gate. Turn around an find the vent near where the light was. Send a Creeper
inside the vent and you’ll get #55.

Act like you’re going down to the end of the alley, toward the street, and this
will cause a cop car to speed in. Kill the two cops and if you go toward the
street, and if you chopper was guarding #56, it will now move down this new
road. Don’t come out unless you want to get fired at. Go get #56 in the
first street if you couldn’t before.

*NOTE: Look in the phonebooth near the police car that sped into the alley for
#7.*

Return to the gate in that alley (near 55) and take the other end of the alley.
Climb up the ladder on the fence and jump on top of the crate to get another
number. Kill the two police that show up. Hop down and go forward to the open
spot in the wall, near a fire. Go through and a cruiser will break through the
gate. Get back to the street and fight the cops from there. Then send a Creeper
on top of the crates for another number.


==================
Hunterspoint Alley
==================

Collectables: 8, 97, 9, 57, 58, 59

----------
Objective:
Kill Dutch Oven Harry
----------

Go through the pool hall, not much interesting, and you’ll find Matty Forehand
near another number outside. Ask him about Harry. Jump over the dumpster and
go down the stairs to talk with Dmitri Mihailov and tell him what he wants to
hear.

*NOTE: After you talk with Matty, there is a white door with a light above
it. Shoot the light and send a Creeper through the vent above the door. You
will find #97 and the Jungle outfit for the Berserker.*

You can mingle with the goons, and then round the corner and find Roach along
with a number on the ground (on the wall too) and some ammo. Talk with Roach,
but the conversation will turn sour. Just pull out your shotgun after you’ve
been ratted out and get the jump on Roach before he tears you up. Shoot out the
light in the hallway and set up shop. Your handguns might be best for this part
as the guys will run back and they hide behind cover, but you can get them
easily with the handguns. You may even be able to summon a Berserker if you
wish.

Collect all the ammo, hearts, and the new uzi guns. Now return to Roach’s room
and play Roach on the intercom. Another bad guy pops up in the place, so just
kill him and go outside. There will be a guy at the top of the stairs to greet
you and then one more up high. At 55 hearts you will gain another Darkness
level. Now climb up the ladder and follow it until you can crawl into a room.

Read the writing on the wall for a cool little story. You can peek into the
living room area and spot the two guys talking. Shoot the lights in the hall
and use the gateway to summon a series of Berserkers to help you clear the
room.

Check the kitchen for another number. Now exit through the door. Look to the
right and grab the paper through the barrier. When you turn the corner to go
up the stairs there is one guy waiting for you. There is another at the top
with the lights. Shoot out the lights and pull out the shotgun. Open the door
and blast the guy on the other side. Now pull out the handguns, shoot the
lights in your way, and then round the corner and start blasting the guys in
the room. Shoot out the lights and peek into the big room with the stairs, but
step back and let the guy up top run dry of bullets.

Now go out and shoot the light up high (the guy should be gone) and up the
stairs. Open the door and watch the tiny scene. Don’t just jump down, fall off
the left side and you’ll be on a metal shading. Wait for the train to go by
and then hop down for another number and then get the juicy, evil heart. You
can summon Gunners, so do so and stand back to the side as the train approaches
and the gunner goes to work. Now follow the tracks back to Canal Street.


==============================
Canal Street Station Revisited
==============================

----------
Objective:
Call Paulie and Jenny
----------

It will be dark, so just move forward until you’re back in familiar territory.
Use the nearby phone and call both people who need it. Now call all the numbers
you’ve collected. Then step in the train and take a ride.


=====================
Fulton Street Station
=====================

Collectables: 95, 10, 41, 42

----------
Objective:
Meet Jenny
----------

Find Ingrid Pulanski for another side quest. Her bracelet is to the right of
where you talk to her, when you step down into the tracks. Quickly hop down and
grab the thing after the train leaves, it’s on the side, and then hop out. Now
talk with her for another number.

You can accept Charlene Warburton’s wager, but wait! There is a glitch at
this part. You must be looking at her the right way, depending on where she
will go to drop the coins. If you’re in her way and she doesn’t move, then you
MUST immediately restart the area from the checkpoint. Accept her wager and
then make sure she goes to the tracks; in fact, you should just jump down and
follow her wherever she goes. You have like three seconds to grab about four
coins, just smash the button and then jump back on before the train comes
blazin’ through. If she doesn’t glitch up again and you fail, just ask her
again, or you will have to reload the area.

Collectable 95 is in the men’s bathroom in the last stall. Another is on the
opposite tracks you came from. Nothing up the other set of stairs, so just go
toward the orphanage and find Jenny. Go to her and Jimmy and watch the TV. Talk
with Jenny and then with Jimmy. The two will talk to each other after, but you
are free to leave. Back through the station and up the opposite stairs to reach
Grinder’s Lane.


=======================
Grinder’s Lane Abattoir
=======================

Collectables: 11, 36, 62, 60

----------
Objective:
Hit the Stash
----------

Don’t shoot Frank Mortis. Instead, go to him and let him talk. There is
nothing else out here, so just go toward left side of the gate. Shoot the
lights around it and then blow up the control box through the gates. Use your
powers and just gun down the two bad guys yourself.

Go into the workshop on the side, get the gas, and listen to the radio. Now
go through the only open gate to enter the meat lockers. Pass through two
more gates and then blast the lights in the small room. Open the gate and there
will be four enemies waiting. Use your Darkness and just gun fight them to
death. Another guy will pop up when you go near the door, so make sure all the
lights are out before you move along.

Break as many lights and enter the next room. A guy will run in on the opposite
side, so be ready. Break the lights and go to the door on the right corner.
Kill the three enemies in here (you can use a Gunner) and then summon a
Berserker to open the door for you. Eat the hearts, collect ammo, and then
burn the dough; if you didn’t get the gas from the workshop then you can return
to the last room and leave through the gate that was stuck at the start.

Now go through the small door and through the next to kill two more guys. Go
through and turn left; there is nothing on the right. There is a bad guy in
the first room that you can stealth kill in the first room, and then a number
in the second. Now follow the path and unlock the door to leave back to the
station.

*NOTE: There IS something to the right. After you’ve cleared the office space,
go to the empty room and send a Creeper through the vent on the floor to get
#36.*

*NOTE: Go to the entrance of the freezer area, with the two gates. Send a
Creeper above the metal shedding for #62.*

*NOTE: as you leave back to the station, send a Creeper into the long room
above the steps to the station. Crawl through one of the windows to get #60.*


===============================
Fulton Street Station Revisited
===============================

----------
Objective:
Meet with Jimmy
----------

Use the new numbers on the phone. Now go to the meeting spot and Jimmy is a
bit beaten up by the wall. He will rise and tell you the surprise twist details
of what happened. Now through the gate to the orphanage.


====================
St. Mary’s Orphanage
====================

Collectables: 12, 100, 99, 98, 61

----------
Objective:
Rescue Jenny
----------

Kill the three goons in front of you before they find you (fast gun play will
do it). The orphanage is on the right, and there is more down the way. Another
route to Grinder’s Lane is down there, but no reason to go. Just collect the
uzi ammo in a corner and then come back to St. Mary’s.

*NOTE: Near the same corner as the ammo, send a Creeper under the ramp to
get #12.*

*NOTE: Return to Grinder’s Lane from this area and use the Creeper to move
some boxes near a dumpster and grab #61.*

*NOTE: After you watch the scene at the steps of the orphanage, send a Creeper
directly above the front doors for #98.*

Watch the creepy little scene at the steps and enter. Go to the left room for
more creepiness and grab the number in the corner. Now back and through the
door on the right. Outside is a quick creep, so follow the ghost to the storage
room for quite a long ’scene’.

Now backtrack and take the steps for another ghost scene. Go forward, and after
a quick show of power from the Darkness, there is another ghost scene in the
big room.

*NOTE: After the scene up the steps, go out to the bombed out area and hop
along the surfaces to a bathroom for #99.*

Go through the door, then another, and then just watch.


CHAPTER 2 ( 555WARS )

====================
World War 1 Trenches
====================

Collectables: 14, 13, 63, 38

----------
Objective:
Trenches - Find out what the heck is going on
----------

After the ... strange scene ... go to the left, pick up the new guns, and then
come back and ice the bad dude. Now collect the evil heart and you get your
second Darkness power. The Demon Arm allows you to poke things, mainly you can
now poke out lights. Just switch to the new power by pressing Up on the D-pad
and round the corner. Poke out the light and then move the debris with the
arm.

*NOTE: The Demon Arm makes a good weapon to kill guys.*

A bad guy will pop out from the left as the clutter is moved, and his little
hideout holds some ammo. Then there is another enemy on the right as you move
on. Use his binoculars to spot the statue and the blinking thing below it.

*NOTE: Send a Creeper directly up the trench behind the binoculars. In the
ruined building is a letter.*

Keep moving, and those are planes shooting at you so just keep the Darkness on
the whole time, and then eat the heart of a dead guy to summon the Kamikaze
minion. He will clear a small path for you to crawl through. Turn and you will
see two enemies patrolling outside. So get close and summon another Kamikaze
to take both out. Collect the hearts and guns and move on. There is a guy
around the corner as his buddy is bombed out, so be ready. Two more that guard
the exit to the field (use the Demon Arm to kill them, works well).

*NOTE: Turn left as you leave the trench area. You’ll see a bunker across a
canyon, but check the ruined structure for a wooden door on the ground. Shoot
it and crawl down for #13. Lots of ammo down here too.*

Turn to the right and start killing the soldiers on your way to the statue, but
be sure to kill them and eat their hearts or else they will just keep coming
back to life; use gunners where applicable. When you reach the statue thing,
go up the hill for a paper, and make sure your Darkness is on so that they take
the damage from the thing. Back down the hill and take the walkway on the right
where you’ll be met by two more soldiers at the end (you can use the Demon Arm
to toss them off the edges, fun).

Follow the path, kill soldiers, and you’ll end up at a bunker. Kill the one
guy inside the turret placement, and then scoot around his position to arrive
at a tree and a summon point. Summon a Kamikaze and then go back around to see
the open door. Go through and kill the two enemies inside. There are plenty of
spots to catch ammo.

Now line up in front of the door and switch your power back to the creeper.
Climb up the wall and through the opening to unlock the door. Kill the
patrolling enemy and then another down the right path. Summon a Gunner at the
portal so he can open the path by destroying the box of ammo. Now cross the
field.

*NOTE: From the hole in the bunker, come out and go to the left side
of the bunker. If you stand on the cliff and look back to the outside of the
bunker you should see a letter. Send a Creeper to grab #38.*

Yeah, jump down and talk with the Allies; yes, they are not right. You can
visit the lads in this trench and get a feel for the whackiness; if you vist
the poetic guy and then keep moving, something might happen in suicide corner.
And then down the hatch.


===========
The Village
===========

Collectables: 15, 66, 16, 65

----------
Objective:
Find the American
----------

Proceed and grab the letter on the floor near the singer. Keep moving and up
the ladder. Turn around the corner and find another letter. There is a camp
of men with a cache of guns. Listen to a crazy man, if you can stand the
madness, and then find another letter nearby. Crawl into the space before the
bridge to find another letter and then climb back up. Cross the slanted bridge
for a interesting image. Now go back to the crazy man and keep going to enter
the church.

You’ll meet Anthony Estacado, your great grandfather. Talk with him about what
the heck is going on. Now back out and take the first bridge that is now open.


=========
The Hills
=========

Collectables: 80, 87, 79

----------
Objective:
Find the man on the cross
----------

*NOTE: #87 is above the bell, only reached by a Creeper.*

Move through the sewers and past the poor souls on the floor. Use your arm to
move the bell blocking your path. Now go make your way outside. Follow the path
with the lights on either side. Not much advice other than to make sure you
put your Darkness back on each time it lightnings, and all the guys that revive
will not lead to happy images for you (so kill them quickly). At 110 hearts you
will gain a Darkness level.

*NOTE: As you head to the cross, you might want to eat the hearts of the bodies
that are already on the ground.*

You will, after becoming seriously freaked up, you will reach a trench. You can
find letter 80 on the left. Now go up the hill and have a nice cup-of-tea chat
with The Crucified. After you got the guns, turn tail and run back the way you
came. Only a few new enemies, but you can just keep running all the way back to
the village. Just use the left gun from afar to kill all the zombies without
eating their hearts.

*NOTE: As you head back from the cross, you will find a path in the ground that
leads to a house on the left. #79 is in the fireplace.*


=====================
The Village Revisited
=====================

Collectables: 28

----------
Objective:
Talk with Tony about the next move
----------

Get back to Tony who is in a new spot. Talk with him and then ask about the
zombies, then the next topic. The guards will open a path for you to take, so
just hop down. Right after you crawl through the hole, there is #28.


==========
The Sewers
==========

Collectables: 17, 67

----------
Objective:
Get through the sewers
----------

Follow the path and you will arrive at a big room with three enemies inside.
Kill them, knock out the lights, and collect the hearts. The door is jammed
with water, so you must take the stairs up. Three guys in the room at the top.

*NOTE: At the top of the long stairs, turn right and send a Creeper over the
railing for #17.*

Keep to the path and head into the room on the right. Eat the dead guy’s heart
to gain the final Darkling summon. Bring out the Light Killer and move to
the big machine on the side. He will bust the lights (hopefully) and you can
turn the valve to lower the water level. Now return to the middle room.

Enter the other room and bring a Light Killer with you. Turn the valve and the
path below will be open. Return to the big room and turn the valve that will
open the way. Enter the left chamber for a letter. Move forward, and only three
enemies are in your way of the exit.


=============
German Bunker
=============

Collectables: 18, 27, 68, 26

----------
Objective:
Find the cannon
----------

Bust the lights as you move through the doors. Four enemies await your arrival
in the big room. Use the Darkness guns to kill them and then summon a Light
Killer. Move up the steps and kill the two guys at the top. A collectable is
in the corner, near the portal.

*NOTE: Upon leaving, it was clear that another letter was waiting in the corner
of the gate. It’s on the tracks connected to the cannon that lead to the gate.*

Go outside and yes, you have found the cannon! Move to the back of the thing,
which will take a while, and kill the soldiers you find. Pop the light and up
the ladder. Open the door and use your Darkness Guns to pop the lights inside
the cannon room and kill all the Germans; you can stay outside for the most
part.

*NOTE: #68 is under the walkway in the room with the red star on the wall.*

Head up the steps after everyone is dead, or their hearts are eaten. Follow the
walkway o the exterior of the cannon. Keep going until you find the hatch to
the controls. Yikes! I think he needs a break! Use the controls, against the
wishes of the one who obviously needs some worker’s comp. Scene.

*NOTE: Before you go down the hatch into the control room, turn around and
start heading to the cannon, the actual cannon. Send a Creeper up the right
side to find #26 on the hinge.*


CHAPTER 3 ( 555BACK )

==============
The Real World
==============

Collectables: 4, 40

----------
Objective:
Go see Aunt Sarah
----------

You’re back in the Canal Street Station. Talk to Jimmy and grab the new
objective. Talk to Jimmy again to gain an additional quest about a snitch.

You can find a Terence Willis in need of help near the East side stairs. Accept
his proposal and save it for later.

Find a Lucas Hellinger nearby for another seedy proposal. You can play all you
want, but you’ll never win, so don’t bother for now.

George Hadel has the same old story, so help him out yet again and add his
request to the queue.

Near the other stairs is a Dana Cutrone who needs your help. After you have
collected the other side quests, take the quick detour to Chinatown. No mob
hitmen waiting this time. Just go forward into the alley and take the first
door on the right. Knock on the door here and don’t ask nicely for the keys,
ask for the keys. Take them and enter the room to collect a number and a new
outfit for your Darklings.

From here, go back to the main road and head back to the station, but stop by
one of the blue mailboxes to drop off the letters. Report back to Dana with
the good news. Now you can dial your new numbers.

Head up the Lower East Side stairs for an interesting encounter, and then up
to the Side.


=======================
New Faces in Old Places
=======================

Collectables: 54, 47, 46, 45, 20, 43

----------
Objective:
Meet Aunt Sarah
----------

Yes, you’ve been here before, there just aren’t any cop cars flying in at you
everytime you take a step. Follow the path through the alley and climb the
ladder on the fence at the end. Jump down from the walkway up here and collect
another number. Now jump down.

Pop the street lights at the corner and look down the street. There is Scarr
and his boys down the road, and then Willis’ guys in front of the Whitefish.
Use the handguns to take out Scarr and his guys from afar, then go collect the
harmonica and hearts. Now turn around and handle the group of punks. And after
everyone is waxed you will have two objectives completed.

You can return to Canal Station before you go to the row of houses in the
corner. Terence reveals the secret to the cups game. So return to Lucas and
use the ’distract him’ option. Now dial the four new numbers.

Be sure to talk with Jimmy to learn about Pete ’Pajamas’. Go to Fulton and then
head to Grinder’s Lane. Take the building next to the yellow cab and use your
Demon Arm to smash lights, hopefully not alerting the guards. Summon a Kamikaze
at the gateway and send him into the hallway to kill the guards. Summon one
more, unlock the door, and then send the minion inside to clear the room. Clean
up any survivors, grab another outfit on the wall, and make sure you grab the
list from Pete’s body. Return to the station.

In the Fulton Station, talk with Mitch Deval and Vinny Mortarello.

Now return to the Grape. Oh well, too bad, no reward.

Okay, after all that mess, NOW return to the Lower East Side. When you get
there, go up the steps and turn right and go to the small neighborhood. If you
talked with Vinny you will notice the guy in red hanging around outside. Get
close to him and listen to his bad manners; makes killing him all the easier.
Wait for him to turn his back and then perform a stealth kill.

Now go to the house with the windows and ring the bell. Go into the bedroom
ahead for collectable 20. Talk with Sarah about whatever and you’ll be given
the task of going to Gun Hill.

Head back into the station, but on your way you will see a car rush in and a
gang of goons will hop out. Don’t let them get settled and just start shooting
away; you don’t have to use the Darkness if you are fast enough. Collect the
loot and head down. You can use the number if you wish. Then hop on the train.


Vinny’s Side Quest
------------------
Now might be a good time to tackle Vinny’s request. Head for Grinder’s Lane.
Go scope out the cops hanging around the gate. The one with the camera is your
target. Shoot out one of the lights so you can use your powers and just send
a hail of bullets their way. Return to Vinny.

Use the train to return to Canal station. Go ahead and take up the
Lower East Side hit. Go up the steps, turn around, and you will see the gang
near a car. Slaughter them.

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