you’ll need him to complete most of the subquests in Chapter IV. Musty’s
equipment is all gone, so be sure to re-equip him. Also, if he learned any
skills while he was a Guest, they’re gone for some reason.
The route back through the fenlands disappears. Take the ship (well, just walk
across the ocean) over to the Port City of Warjilis. Upon getting off the
ship, you’ll see a FMV sequence with Delita. After that scene’s ended, you can
explore the town. There’s no new equipment available, but to make some easy
money, go to the bar and accept the errand (to find the Highwind!), then go
back to Goug and get the job there as well. (There will be a cutscene with
Delacroix’s scheming when you leave Warjilis the first time). Just go back and
forth between the two cities until both jobs are complete. If you weren’t able
to afford all the equipment you wanted in Goug or elsewhere, you should be able
to get it now.
There’s also a new Rendezvous Mode mission, Lost Heirloom, that will have
appeared after you completed the story battle at Goug. This new mission is
pretty difficult if you don’t have a good defense, and the enemy Thieves can
charm female characters. If you have a female-heavy party, you may want to
wait until you get to Chapter III and can buy equipment that protects you from
Charm.
Now that you have Mustadio, a good general trick for leveling up quickly is to
use Arm Shot or Leg Shot to debilitate the last enemy in a battle. Then,
you’re free to let the other enemies turn into crystals/chests. Crystals from
human enemies are often a good source of new abilities. Also, while the last
enemy is Disabled or Immobilized, you can have your characters attack each
other to raise JP. If you use the right strategy, you shouldn’t really need to
grind in this fashion, but it’s an efficient way to raise levels if you decide
to do so.
Now go up to Balias Swale, where you’ll find another fight. You’ll deploy
two squads here to save Agrias from Delacroix’s Gryphon Knights. This is a
really easy fight, so you might want to deploy some weaker characters to
give them a boost. Agrias will rejoin, this time as a controllabe, non-guest
character. Again, if you want to complete all the sidequests in the game,
don’t dismiss her or let her get killed.
After getting Agrias, if you head back down to Warjilis, you’ll find the shops
have a few new items available. Most notably, you can replace your Power
Gauntlets with the Diamond Bracelets, which gives you the Power Gauntlet’s +1
Physical Attack but also +1 Magick Attack and immunity to Slow. The latter
ability is pretty handy in the upcoming battle, so buy some for your main
squad. You can also upgrade your Wizard Clothing to the Brigandine, which
gives you a few more HP. (You’ll probably want to keep magick-oriented
characters on the Wizard Clothing or robes, though, for the magick bonus.)
There’s also the Mage’s Staff, and, in the unlikely event you have a Samurai,
the Osafune katana.
Your next stop is Golgollada Gallows. Make sure you’re ready; this is a tough
battle. The execution turns out to be a trap, and you have to fight
Gaffgarion. Bring your Diamond Bracelets!
After you attain victory at the Gallows (it may take a few tries!), you’ll see
a scene back at Lionel Castle in which you find out more about Ovelia’s past
and Delacroix’s plans. Then you’re back on the map. When you move back up to
Balias Swale, you’ll see a cutscene with Wiegraf.
Now, you can now wander around the map again. Next up is the final battles of
the chapter, which occur at Lionel Castle. However, if you want to travel
elsewhere, you can do so. If you click on any of the destinations PAST
Lionel Castle, you can walk right through the castle without getting into a
fight. Just don’t click on the castle ITSELF until you’re ready to fight.
To prepare for the upcoming fight, you’ll want to make sure that Ramza has
either the Teleport movement ability (Time Mage) or Chakra (Monk). If you’re
using Chakra, you can either make Ramza into a Monk or by assigning Martial
Arts as a secondary action ability. It’s also probably a good idea to equip
the Archer’s Bane rection ability on any characters that have it. When you’ve
done all that, it’s time for the final battles of the chapter.
When you click on Lionel Castle, you’ll have no choice but to attack the
gate. As Ramza tries to open the gate, Gaffgarion shows up yet again and
surrounds the castle. If you thought the Gallows was bad, here’s more fun.
Actually, the gate isn’t as bad if you play your cards right (see the battle
strategies). The save game screen will pop up at the conclusion of the battle
-- there’s another couple battles right after this one. It’s your call as to
whether you should save. I’d recommend saving in a separate slot in case you
need to go back to get more JP.
After saving, you cut back to Delita at Zeirchele Falls with Ovelia. There’s
an easy battle here against the Order of the Northern Sky, but you get to
control Delita during it :)
Afterwards, you’re given another chance to save (again, don’t save in your
main slot). Then your roster screen shows up, allowing Ramza’s crew to learn
new abilities or change equipment (which might be necessary if the Knights at
the gate used Rend on you.) When you leave the formation screen, you’ll
immediately go to the next battle and start deploying your characters. This
time you’re up against Delacroix, who uses his Zodiac Stone to turn (with some
pyrotechnics) into Cuchulainn. Beat him and he’ll blow up (with more nifty
effects) and drop another Zodiac Stone.
Delita delivers Ovelia to Duke Goltanna, while Duke Larg maintains Orinus as
the heir to the throne. As the War of the Lions begins over these claims to
the throne, Chapter II draws to a close, and you’re again given a chance to
save.
%%%CHAPTER III: THE VALIANT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00walk3
Three months into the War of the Lions, things are looking bad for both Larg
and Goltanna. After a scene of Goltanna’s council of war, we cut back to
Ramza, whose new mission is to convince Zalbaag that someone is manipulating
Ivalice into the war.
You’ll start the chapter positioned at Dorter. The shops have a lot of new
stuff--as weird as it seems, those Croakadile Bags are *really* powerful,
although expensive. The Headbands are also a great buy; not only do they
increase your HP over the previous hats, they also give you a physical attack
boost. (You may want to keep your magick users with the Wizard’s Hats, though,
as those boost their *magick* power.) Now that you’re in Chapter III, you can
also buy X-Potions, so you’ll want to learn the corresponding ability with any
item-users you have.
The Poachers’ Dens are also now open. You can now use the Thief’s "Poach"
ability to poach enemies and get items from them at the Poachers’ Den. Poached
items are cheap; you can buy them for half their usual price! You can also get
some rare items from poaching that you can’t get anywhere else! Note, though,
that Poachers’ Dens are only found in Dorter and Warjilis, not other cities.
(Sal Ghidos, which you’ll reach in Chapter IV, also has a Poachers’ Den.)
For additional shopping opportunities, visit one of the castles, Lionel or
Eagrose. There you can pick up the Ancient Sword, a strong sword that can also
Immobilize enemies, the Mythril Bow, and some other stuff. The Fire Shield and
Ice Shield absorb fire and ice, respectively, which lets you do a handy trick:
Cast a fire or ice spell that targets both enemies and an ally with the shield
-- you’ll damage the enemies, AND heal your character! Not only does this let
you get around the "friendly fire" effects when fighting in close quarters, it
even replenishes your HP!
All this new equipment is expensive, so luckily there’s a whole slew of new
errands, at least one in every town. If you’re short on cash, I recommend
spending a while completing them, buying stuff, and building up your
characters. If you’re offered any "contest" errand, take it right away,
because you won’t have the chance for very long.
A new Rendezvous mission, The Fete, is available. This one can be a little
difficult if you haven’t yet learned Shirahadori (see below), but with a
Summoner you should be able to win. There’s also the Lost Heirloom mission
from last chapter if you haven’t done that yet; the Nu Khai Armbands that you
can now buy will make this battle easier by protecting you from Charm.
There are some abilities you’ll need at the end of Chapter III that it’s a good
idea to start learning now. You don’t need these abilities just yet, but
if you build your characters towards those abilities now, you won’t have to
spend time grinding for them later. Specifically, you’ll really want Ramza
toi have Focus and Tailwind (both Squire), and Auto-Potion (Chemist). If you
have the chance to unlock the Ninja job for him, that’ll also help out a lot,
although it’s not strictly necessary. (It can be a bit of pain to unlock,
though, as it requires Ramza to at least have Archer at level 4, Thief at level
5, and Geomancer at level 2.) For your other characters, acquiring the Dragoon
or Ninja job on as many as characters as possible is helpful, but also not a
must-have. Combining the Ninja’s inherent speed and double attack with the
Monk’s Brawler ability makes for an incredibly strong and quick fighter.
You may also want to start developing a stealing specialist, if you haven’t
already. You’ll be encountering more and more enemies with rare equipment
that you can’t buy in stores, so you may want to swipe it :). It’ll be a big
help if you can learn the Thief’s Steal abilities, and either Concentration
(Archer) or Brawler (Monk), either of which will improve your stealing success
rate. If you don’t get to this until Chapter IV, though, it’s not a big deal.
Some other abilities that you want to work towards over the course of the
chapter are the Samurai’s Shirahadori reaction ability, the Ninja’s Dual Wield
support ability, and the Time Mage’s Teleport movement ability. Shirahadori
blocks physical attacks outright and, if combined with a high Bravery stat
(which you can boost with Ramza’s Steel ability), can render you virtually
impervious to physical attacks. It’s one of the best abilities in the game.
If you haven’t already unlocked the Samurai job, though, you’ll need to get a
character with Knight level 4, Monk level 5, and Dragoon level 2 to become a
Samurai. The Ninja’s Dual Wield ability is also great as it allows you equip
two weapons at once and effectively double (or come close to doubling) your
attack power. Finally, the Time Mage’s Teleport is helpful both for navigating
battlefields with tall walls (as it allows you to essentially warp right up
them), for teleporting through enemy forces blocking your path, and for
extending your move range in a pinch. If you try to teleport long distances,
it’ll probably fail, but this ability is still extremely helpful for navigating
heights and crowded maps. If you have a Summoner, the Golem summon will also
help out in a battle near the end of the chapter.
Lastly, if you haven’t been using Ramza’s Steel to work on building up your
Bravery, try to do so when you get a chance -- having a high Bravery will make
your Reaction Abilities a lot more useful (such as the aforementioned
Shirahadori).
When you’re ready to get on with the game, equip your team with gear that
boosts their Move or Jump ranges. Safeguard may also be helpful. Then go up
from Dorter, across the Zeklaus Desert, to the Mining Town of Gollund. There’s
a fight here where you have to rescue Orran (although I can’t imagine he’d need
much rescuing). Black Magick and Thieves are handy here. After you save
Orran, you’ll chat briefly, and then he’ll head off to the south, sadly
depriving you of his super-powerful Celestial Stasis spell.
There’s no new equipment in the Gollund shops, so just head straight on to
Lesalia. There’s no fight when you first get here, just a short chat with
Zalbaag. However, as soon as you leave, you’ll have to fight Zalmour. It’s a
pretty easy battle. Alma then joins up as a guest. When you have a chance,
de-equip her Healing Staff, Barette, and Red Shoes. The Healing Staff and
Barette are items you can’t ever buy in shops, and the Red Shoes won’t be
available to purchase until much later. (It’s safe to de-equip all her gear
since, despite being a guest, she won’t actually participate in any more
battles.) The Healing Staff is an interesting "weapon" in that it actually
restores HP to the character hit by it. Equipping it on a magick-oriented
character can be quite useful since they probably won’t be doing much fighting
anyway and it gives you a free source of healing.
If you want to complete some errands easily, you can take the ones at Gollund
and Lesalia and then just walk back and forth until they’re done. Before
leaving this region, you can also stop at the store in Lesalia to buy new
heavy armor. Then go down to Dorter; there’s some new equipment here as well.
In particular, the Jujitsu Gi is a great set of clothes for fighting-oriented
characters as it also boots your physical atack power, and the Celebrant’s
Miter is a hat that boosts your MP. (You’ll probably want to keep your
fighters using the Headband for the attack boost.) Depending on what jobs
you’re using, there may be weapon upgrades as well.
A more powerful gun, the Mythril Gun, is now available for sale. Since Goug is
the only city that sells guns, though, you’ll have to walk all the way down
there if you want to buy it. (Note that the sea route between Goug and
Warjilis has vanished as of Chapter III.) It’s 2 points stronger and a
stronger guns never appears in stores, so it’s worth the trip if you didn’t
get the chance to steal them during the Gollund battle.
Purchase anything you want, then head to Orbonne Monastery. Note that
once you enter, you’ll be locked into a series of three battles, so make sure
that you’re well stocked with supplies. You could also pick up a few of the
Jade Armlet accessory, since they’ll be helpful in an upcoming battle, but
they’re fairly expensive and not really necessary.
At Orbonne Monastery, enter the Monastery Vaults (it’s the only option
available), where you’ll find Simon wounded. He tells you about Funebris’s
plot, and Ramza chases after the troops looking for the Virgo Stone. You’ll
have a chance to save your game. All you’d have to repeat if you died is that
short scene with Simon, but if you want to save, save in a separate slot
since you’re locked into a series of battle. The roster screen will come up,
then you will go down to the second floor and have a fight.
After beating the second floor, you have another save opportunity. Again,
save in a slot separate from your main file. For the next battle, you may want
to equip any accessories you have that boost your Jump statistic. After you
leave the roster screen, you’ll go to the third floor for another battle
against Isilud. Upon winning it, there’s yet another save point, and then the
last of the three battles, this time with Wiegraf. This time, equip any Jade
Armlets you have to protect yourself from his sword attacks. Afterwards,
Isilud escapes with a friend and your Zodiac Stones captive. Outside, Wiegraf
transforms in a rather frightening scene and Simon then shows up to give you
the Scriptures of Germonique.
Back on the map, go to the Chronicle option and check out your Artefacts.
Examine the Scriptures of Germonique and press Triangle to read it. After you
read it (which takes a while), go to Dorter. A mage will demand the Scriptures
and ask if you’ve read them. It doesn’t seem to matter what you say. When he
leaves, the route to Riovanes Castle will open. Try to leave Dorter (just
click anywhere on the map) and you’ll see an FMV scene with Delita and Ovelia.
After the scene concludes, go into Dorter and check out the shops, which once
again have some new equipment. The Power Garbs are a great buy; they’re good
new clothes that also raise your attack power. And don’t miss the White Robe
for your magick-users; you’ll have to scroll down through all the clothes to
find it. However, you may want to keep your Headbands and Celebrant’s Miters
instead of buying Black Cowls, since the Cowls don’t have any special stat
boost. Similarly, the Diamond Shields are not an especially great shield since
they don’t have any elemental properties, nor the magick block rate of the
Aegis Shield.
There are also a few new errands available down at Lionel Castle and the
Castled City of Zaland, as well as at Eagrose Castle. Taverns also offer a
new Rendezvous Mode mission, Desert Minefield. This one is relatively easy,
although tough to clear with just a few characters.
It’s now time to head north to Riovanes. As you head up through the Zeklaus
Desert, you’ll run into a fixed battle. Deploy your characters; if you have
anyone who can Poach or Entice/Tame monsters, they’re good to bring here.
There will be a CG scene, as Ramza jumps in to help Luso, and then the battle
starts. Defeat or recruit the enemy Behemoths and Luso will join up. (Luso is
the lead character from the Nintendo DS game Final Fantasy Tactics A2, not
coming to North America until later this year ... he’s just moonlighting here
:) .) He’s basically a clone of Ramza, but he has an intrinsic Poach ability
(no ability needs to be equipped for it). This makes him very handy for
treasure hunting, especially during the monster-laden random battles. (Story
battles, of course, contain mostly humans and Poach doesn’t work on them.)
On the other hand, you may want to de-equip Luso’s Icebrand sword and give it
to Agrias -- it will make her Holy Sword techniques extremely powerful!
If you poached any of the behemoths, you may want to go back to the Poachers’
Den in Dorter to see what you got, since a lot of these items can be quite
useful. If you recruited any of the behemoths, you’re even better off; you can
keep one behemoth on your team, have it breed other behemoths, and poach
*those*.
After helping out Luso, continue on up to Lesalia, where there is more new
stuff (bows, daggers, and swords). Then continue to the Grogh Heights. Equip
some accessories to boost your Jump and smash your way through here (I actually
felt kind of bad killing those guys off) and you’ll meet up with Orran again.
You’ll receive a Mythril Gun in spoils from the battle, so if you didn’t
bother to go to Goug to buy any Mythril Guns, equip this one now.
Your next stop is the Walled City of Yardrow. Here you’ll encounter Marach
(the guy you met in Dorter) and Rapha. You have to save Rapha from Marach and
the Riovanes soldiers. Deploy lots of healers and magick-users; skip the
archers. After the fight, Rapha discusses her past. (Why the Grand Duke wants
Rapha and Marach’s powers so badly is one of FF Tactics’s great unsolved
mysteries ;) .) Marach, meanwhile, delivers a amphibian ultimatum.
Rapha joins up as a guest for the next couple battles. She probably won’t be
all that helpful, though, since her Sky Mantra abilities only strike random
tiles in their effect radius and can’t be targeted too precisely.
Before you leave Yardrow, stop at the Outfitter and pick up some better
equipment for Rapha. But do NOT equip her with any "rare," non-buyable items
like the Barette or Healing Staff; if you do, you’ll lose them when Rapha goes
from being a Guest into a regular character.
There’s also good gear for your magick users: the Gold Hairpins, which raise
both your HP and MP a lot, and the Black Robe, which strengthens the power of
any of your fire-, ice-, or lighting-elemental spells. (You may want to keep
healers on the White Robe, since it’s got elemental defenses and they don’t
need the offensive capability.) There are also some new accessories; pick up a
pair of the speed-boosting Hermes Shoes for later use. The Bracer is also
available. It’s really expensive (50,000 gil), but it gives you a huge +3
attack boost, so buy one or two if you can afford them.
When you leave town, there will be another Delita battle. It’s a piece of
cake.
Back with Ramza’s squad, if you want to do further shopping, you can go back
down to Lesalia to buy new helmets, the Platinum Sword, and the Assassin’s
Dagger. If you have Ninjas, Samurais, or Dancers in the party, you may even
want to trek all the way back to Dorter, as you will find new weapons for those
three jobs there.
Clearing the battle at Yardrow also opens up another Rendezvous Mode mission,
Littering, which pits you against ten enemy Ninjas. If you bring characters
with the Sticky Fingers reaction ability, you can catch the weapons that the
Ninjas throw, which is a great way to build up your stock of weapons! You can
also start winning rare equipment from this mission, although your experience
level probably isn’t high enough yet for these items to appear.
When you’ve completed your shopping and catching spree, fight through the
Yuguewood and its undead inhabitants. Deploy Mustadio and his Seal Evil
ability will make quick work of them.
Don’t go on to Riovanes Castle just yet. It contains some very powerful
bosses, so you need to make sure you’re prepared. For Ramza, you’ll want the
Focus and Tailwind Squire abilities, as well as Auto-Potion from Chemist. Buy
a healthy stock (30+) of X-Potions. You’ll also want at least one pair of
Hermes Shoes and a Green Beret. (If you sold all your Green Berets, you can
buy another one at Yardrow.) Also helpful are Jujitsu Gis and Chameleon Robes
(both of which protect against instant KO) and Jade Armlets (protection against
Stop), particularly if you want to try to learn Ultima at Riovanes as opposed
to later. Since the Jade Armlets are pretty expensive, you may not want to
bother buying them unless you’re set on going for Ultima. (If you don’t get
Ultima now, you can also get it in Chapter IV.) Finally, if any characters are
close to reaching the Dragoon or Ninja jobs, you may want to bring them up to
those jobs, as they are quite helpful. Zeklaus Desert is a good place to level
up if you need to earn more JP.
When you think you’re ready, save your game, then pay a visit to Riovanes
Castle. You’ll see a scene with Barrington and the Templars, then have a
chance to save. Be SURE to save in a separate slot from your main game, so
that you can get out of the castle if you need to go back and level more/buy
stuff. If you save in your main slot, you may wind up STUCK and have to start
again from scratch!
You then go to the first of a series of three battles. Strip Rafa of all her
equipment; if she gets taken out quickly in the upcoming battle, Marach will
also disappear. Equip the Archer’s Bane or (preferably) Shirahadori ability on
any characters you can, as well as the Ignore Elevation or Teleport movement
abilities. If you have someone with the Golem summon, it’s also helpful.
Finally, equipping shields or capes for evasion may also be helpful. After you
defeat everyone outside the gate, a wounded Knight will crawl out, warning of
the Lucavi’s rampage.
Now, make sure you’re prepared. You’re about face a two-part battle against a
Zodiac-charged Wiegraf, and he is rather powerful. However, if you’re reading
this walkthrough and coming prepared ;), he isn’t that hard to beat. Before
the battle starts, set Ramza with the Mettle action ability and Auto-Potion
reaction ability. Next, you need to drop all your Potions and Hi-Potions. On
the roster screen, click on any character and go to Equipment. Choose View
List, find your Potions and Hi-Potions and select Discard. Throw away ALL of
them, so that you can only use X-Potions when Auto-Potion activates. As for
your othercharacters, make them into Dragoons or give them range weapons. Keep
Agrias as a Holy Knight if she has the Hallowed Bolt ability. (If your Ramza
is quite strong, you may not need such preparation--just give him Dual Wield or
Jump.) When you think you’re set, close the party roster screen and you’ll be
thrust into the battle against Wiegraf. (If you find yourself stuck in the
castle without these recommended abilities, I’ve listed some other alternate
tactics in the battle strategies below.)
If you win both rounds of the battle, you’ll go on to the last of this sequence
of battles, on the roof. Be sure to save again. For this battle, make Ramza
into a job with a high Speed stat (Ninja if available, otherwise Geomancer,
Thief, or Monk), and equip him with a Green Beret and Hermes Shoes to boost his
Speed as high as possible. Equipping the rest of the team with accessories
boosting Speed or Move is helpful as well.
You can also try to learn the Ultima spell during the rooftop battle. To do
so, you’ll need to deploy Luso (in his Game Hunter job), and equip the whole
team with Jade Armlets and either Chameleon Robes or Jujitsu Gis. (Keep Ramza
with the Hermes Shoes, though.) Or, if you took Alma’s Barette, you can also
equip that to protect a female character against both Stop AND KO. It’s pretty
challenging to learn Ultima here. There are other opportunities to learn the
spell in Chapter IV where you don’t have to contend with a suicidal Rapha and
will have a much easier time. So, unless you really like a challenge, I would
recommend waiting until Chapter IV.
Anyway, after you (eventually) ward off Elmdore and his assassins, Rapha will
use the Zodiac Stone to restore her family to a happy ending. You’ll get your
Zodiac Stones back, along with Wiegraf’s Aries stone and Isilud’s Pisces
stone.
Finally, Rapha and Marach will offer to join. You’ll probably want to take
Rapha, as her low Bravery makes her ideal for using Treasure Hunter. Marach
basically sucks, but if you don’t have a full roster already, there’s no harm
in signing him up. He’s pretty similar to Rapha in that his abilities strike
random tiles. What’s interesting is that they do more damage to enemies with
LOW Faith and get stronger when Marach has LOW Faith, the reverse of most
magick abilities. (Rapha’s abilities simply ignore Faith entirely.) If you
have an Orator lower Marach’s Faith, you can use Marach to attack the enemies
with magick while being resistant to magick himself, but the randomness of his
abilities still makes him not too useful.
%%%CHAPTER IV: IN THE NAME OF LOVE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00walk4
Chapter IV picks up right where Chapter III left off. After a brief scene
in Zeltennia Castle with Orlandeau and Orran, you’ll be plopped back on the
world map -- haven’t seen that for a while, huh? -- outside Riovanes.
Ramza’s appearance has changed again, giving him the ability to equip knight’s
swords, powerful weapons that you’ll start acquiring soon. He has also has a
new ability available (Shout), so be sure to learn that. You’ll note that
Squire does not appear as a Mastered job even if you learn all the abilities --
that’s because Ramza is missing the Ultima spell. If you managed to have Luso
learn it back on the roof, you can now have him cast it on Ramza in any battle
to teach it to Ramza. Otherwise, you’ll have a chance to learn Ultima for both
characters later on.
Be sure to change back to your normal jobs if you’re still altered from the
fights in Riovanes Castle. While you’re still at Riovanes, you can do a bit of
equipment upgrading. There are new swords, shields, and armor available. If
you visit Dorter, you can also buy new a ninja blade, katana, clothes (Gaia
Gear), the Yagyu Darkroods shuriken, and the Angel Ring accessory. Pick up
weapons you might need for you current jobs (and if you’re using Throw, stock
up on Darkroods). There are also a number of errands you can take in the
various towns, but many of them aren’t worth the time they take (and you
sometimes LOSE money on them), so it’s probably not worth the bother.
Now that you’re in Chapter IV, you can start accessing the game’s side quests.
First, assuming you still have Mustadio, you can head down to Goug to start the
Gollund Colliery quest, which will net you two great new characters (Beowulf
and Construct 8) as well as one OK one (Reis the Holy Dragon). This quest is
covered in the Gollund Colliery section below -- press Ctrl+F and enter 00col
to jump there.
Second, you can also access the event to earn the Tynar Rouge accessory ...
that is, IF you still have Mustadio, Agrias, Alicia, and Lavian on your team.
It occurs on 1 Cancer, which follows the month of Gemini, which follows Taurus.
So, if you’re in Gemini or Taurus, keep your head up about that. See the
Agrias’s Birthday section below for the full scoop on how to complete that
mission.
Finally, there’s a new Rendezvous Mode mission available, Shades of the Past.
This one is pretty easy if you have a good physical defense. If your level is
sufficiently high, you may start winning rare items from Rendezvous Mode!
If you don’t complete these sidequests now, don’t worry--they all have no
expiration date and you can always complete them later.
You’ll notice that a couple new routes have opened up from Riovanes: a shortcut
back towards Eagrose Castle, and another down towards Dorter leading through
the new Mount Bervenia location. You’ll need to visit Mount Bervenia later if
you’re doing the Cloud Subquest, but there’s not much to see there now.
Instead, you’ll want to head towards Zeltennia, where Ramza hopes to meet up
with Delita to discuss the Church’s plot. Go up to the pass near Lesalia.
This is a routine battle against the Order of the Southern Sky. Whip through
here and continue on towards the Free City of Bervenia.
Before you enter the town, equip the Safeguard ability on everybody who has it.
Archer’s Bane or Shirahadori, Jump, and Ignore Elevation or Teleport are also
helpful. In Bervenia, you’ll encounter -- and fight -- Isilud’s sister
Meliadoul, accompanied by some Summoners and Archers. She has some very useful
pieces of equipment (the Defender knight’s sword and the Chantage perfume), so
you may want to deploy someone with Steal and try to snag them, especially the
Chantage. (See the battle strategies for more tips on stealing.) If you don’t
get them here, there *are* other ways to get them, but it’s certainly worth
taking a shot at acquiring them here.
When you win the battle against Meliadoul, she’ll teleport away and you’ll be
able to visit the shops in town. The Outfitter doesn’t have anything new, but
if you were able to steal Meliadoul’s Defender and/or Chantage, equip them.
The Defender is the first knight’s sword you will have come across, which can
only be used a select few jobs (Knight, Dark Knight, plus Ramza’s Squire job
and Agrias’s Holy Knight job are the only ones who can use it now.)
Also, now that you’ve completed the battle at Bervenia, you can begin the
subquest to recruit Balthier. It requires trekking back down to Gollund and
later to Dorter, so you can either do it now or just wait until you pass
through that way a few battles later. For the full scoop on the Balthier
quest, see the Recruiting Balthier section -- press Ctrl+F and enter 00balt to
jump down there.
When you first leave Bervenia, there will be another intermission with Delita
and Ovelia. Move on to Finnath Creek for another battle. You may want to
bring an Orator or someone else with Speechcraft and Beast Tongue as you may
able to recruit a Pig here. Instant-KO attacks (e.g. the Black Mage’s Death)
or petrification attacks (the Mystic’s Induration or Beowulf’s Break) will also
be helpful here.
After crossing the creek, you can finally get to Zeltennia Castle. Ramza will
go to the church, where he’ll meet Delita again. In an FMV scene, Delita
explains more of the church’s plan. Zalmour then shows up, and it’s fight time
(did you really think you could go somewhere without one?). With Delita’s
help, it’s quite easy. After the battle, you’ll meet with Valmafra, then
Delita will leave (bummer).
Strangely, the shops *still* don’t have anything new. But restock your items;
you’ll need lots of X-Potions. You may also want to grab a couple Aegis
Shields for any shield-using characters, if you don’t already have some in your
inventory. Then go to the Beddha Sandwaste, south of Bervenia. Here you’ll
encounter another Knight Templar, Barich, in a tough battle. To prepare
yourself, you may want to equip White Robes and Aegis Shields to protect
against enemy magic; deploying someone with the Esuna White Magick spell may
also be helpful. This is one the last difficult encounters of the game, as
pretty soon you... well, you’ll see.
After beating Barich (it may well take you a few tries), go to Fort Besselat.
You’ll have a choice as to whether to attack the south or north wall. Each is
a different battle. I find that the south wall is easier, especially if you
don’t have characters with a good Jump rating. Still, a good Jump stat is
useful for either battle, as are Shirahadori and Archer’s Bane.
Whichever way you go, you’ll end up at the floodgate. Save your game in a
different slot, then continue. There’s a second battle at the sluice. After
Ramza blows up the sluice, he, Orran, and Valmafra will rescue Orlandeau.
Orran goes back to Zeltennia to guard Ovelia, but Orlandeau THEN JOINS YOU!