dubious value to begin with and can always be poached from Swines.
BATTLE TROPHIES: None
---Cloud Subquest Battle: Sal Ghidos-------------------------------------------
YOUR FORCES: Ramza, Cloud [guest], 3 others
ENEMY FORCES: Squire (male) x1, Monk (male) x1, Thief (male) x3
--STRATEGY--
At this point in the game, a bunch of generic enemies with underpowered jobs
shouldn’t pose much threat -- if you can’t win this battle, you probably
shouldn’t be playing the game ;). The main concern here is the three Thieves,
who may try to steal your stuff. If you’ve got any rare gear, you’ll probably
want to equip Safeguard to make sure you don’t lose it -- or just take the
Thieves out ASAP. You also need to make sure Cloud stays healthy, since you
lose the battle if he’s KOed. He’s usually not in any danger, though, since he
often flees into the far side of the map and avoids the melee completely.
BATTLE TROPHIES: None
---Disorder in the Order Battle: Brigands’ Den---------------------------------
YOUR FORCES: Ramza, Agrias [guest], 3 others
ENEMY FORCES: Squire (male) x2, Knight (male) x2, Monk (female) x1,
Ninja (male) x1
--STRATEGY--
Agrias fights as a Guest in this battle, but it’s not necessary to keep her
from getting KOed. (You won’t lose if she does.) In fact, if you want to
steal from all the enemies here, it’s probably a GOOD idea to KO her yourself,
to keep her from finishing off the enemies before you do. Since she’s a Guest,
you can leave her KOed as long as you want and she won’t ever disappear.
This battle is mainly a stealing extravaganza! Every enemy here has at least
one rare item you can’t find in stores (although all these items are also
available in at least one other place in the game as well). The Squires have
Blaze and Glacial Guns respectively, the Ninja has a Sasuke’s Blade, the Monk
has Ninja Gear and a Barette, and the Knights have a Venetian Shield and a
Kaiser Shields. If you get nothing else, the shields are probably your best
bet. Since there’s a LOT to steal here, equipping Concentration or Martial
Arts to boost your success rate be helpful. Don’t forget that raising your
Speed also helps you steal items, so use Ramza and Luso’s Tailwind (or the
Bard’s Rousing Melody) to crank up your Speed stat. Balthier’s Plunder skills
are also advantageous here--they’re more likely to successfully steal than a
regular Steal.
A couple of the enemies start up on top of the fort, which makes them hard to
reach unless you have a good Jump, Teleport, or Ignore Elevation. However, if
you march up to the top of the ramp in front of the fort, you can still hit
them with a lot of special attacks (e.g. sword techniques), and guns and
(especially) Construct 8’s Dispose are always good for attacking from a
distance.
Note that all the enemies in this battle act as "special" characters who will
never crystallize or turn into chests. This can be kinda handy if you want
to steal from them. You can knock out all but one enemy, then revive just the
enemy you want to steal from, pilfer what you want, KO the enemy again, and
repeat. You never have to worry about anyone disappearing completely. Just
don’t finish off the last enemy until you’re done stealing!
BATTLE TROPHIES: None
---Lionel’s New Liege Lord Battle 1: Lionel Castle Gate------------------------
YOUR FORCES: Ramza, Beowulf [guest], 3 others
ENEMY FORCES: Aliste, Archer (male) x2, Time Mage (female) x1, Ninja (male) x2
BOSS: Aliste [Scorpio] - lv 48 Templar - Bravery 80, Faith 35
Equipment : Genji Shield, Save the Queen, Genji Helm, Genji Armor, Ribbon
Abilities : Spellblade, Iaido, Shirahadori, Safeguard, Master Teleportation
--STRATEGY--
Beowulf fights on your team as a Guest in this battle, which means you only
get to choose 3 other charactes to deploy. And while it’s not spelled out in
the victory conditions, you have to keep Beowulf alive -- if he gets KOed, you
immediately get a Game Over. Be sure to equip him with some good armor or a
shield beforehand. It’s probably a wise idea to deploy a decent healer as
well so that you can keep his health up. Since your principal enemy here has
Safeguard, Meliadoul’s sword techniques are useless, so you probably won’t
want to deploy her.
Aliste starts up on the roof, but since he has Elmdore’s Master Teleportation
ability, he’ll probably warp down to fight you before you can climb up after
him. He’s a Templar just like Beowulf, so he has all of Beowulf’s Spellblade
skills. (He has a nice set of Genji gear, but, also like Elmdore, he has
Safeguard, which means you unfortunately can’t steal it from him.) Since
he can inflict a lot of status changes on you, be sure to have Remedy or Esuna
ready. Alternately, try wiping out Aliste’s MP using the Knight’s Rend MP,
Orlandeau’s Duskblade, or the Dark Knight’s Infernal Strike.
You might want to send one or two of your less powerful characters to take out
the Ninjas coming through the castle gate. The other enemies can probably
be ignored. The Archers won’t do too much damage, and they’re hard to attack
since the castle wall blocks your ability to shoot at them. If you want to
take them out, use Construct 8’s Dispose, which can go through walls.
Focus your attacks on Aliste. He uses Shirahadori to guard your physical
attacks. You can try to weaken this by using Orator skills to lower his
Bravery (since a lower Bravery means reaction abilities trigger less often),
and Beowulf may help you in this regard. Otherwise, just throw some spells and
sword techniques (or Construct 8’s Dispose) at him until he goes down. The
first time you KO him, he’ll revive with 1 HP, but just punch him out a second
time and you win the battle for real.
BATTLE TROPHIES: Genji Armor
---Lionel’s New Liege Lord Battle 2: Lionel Castle Oratory---------------------
YOUR FORCES: Ramza, Beowulf [guest], 3 others
ENEMY FORCES:
PHASE ONE: Bremondt, Mystic (female) x2, Samurai (female) x2,
Ninja (male) x2
PHASE TWO: Bremondt [Dark Dragon; Gemini]
BOSS: Bremondt [Gemini] - lv 51 Celebrant - Bravery 10, Faith 80
Equipment : Zeus Mace, Celebrant’s Miter, Lordly Robe, Ribbon
Abilities : Priest Magicks, Fundaments, Counter Tackle, Safeguard, Lifefont
--STRATEGY--
Bremondt has a pretty powerful set of underlings here. Most importantly, the
Samurai to Bremondt’s right (the left side of the screen when the battle
begins) has a stealable Masamune. This is by far the easiest place to get this
weapon, so be sure to steal it! (The only other way to get a Masamune is to
catch it using Sticky Fingers when enemy Ninjas throw it.)
Some of Bremondt’s other troops are pretty tough, too. The Mystic on his
left (again, the right side of the screen initially) is equipped with Chantage,
which means that there’s no point in attacking her, as she’ll just revive on
her next turn. The only way to take her out is to break the Chantage or steal
it. Since Chantage is extremely useful, stealing it isn’t a bad idea, although
you CAN get them elsewhere. Watch out, both Mystics also have a pretty strong
attack since they’re equipped with bags.
Other rare items available here are a Cachusha and Barette--stolen from the
Mystics on Bremondt’s right and left, respectively--and the Sortile’ge perfume,
also stolen from the Mystic on his right. You’ll be receiving a Sortile’ge
and Hydrascale Bag for completing this quest anyway, though, so these are
pretty skippable.
Bremondt himself is equipped with a Lordly Robe and (despite being male) a
Ribbon, which gives him a fair amount of HP. (Unfortunately, he has Safeguard,
so you can’t steal this stuff from him.) As long as at least one of his
underlings is KOed, though, he usually wastes his turns casting Arise. (This
can actually helpful be if you accidentally KO the Samurai with the Masamune
before you’re able to steal it.) Just make sure at least one of the generic
enemies stays knocked out while you go after Bremondt. Since the Ribbon
doesn’t protect Bremondt from the Atheist status, you can also try using
the Mystic’s Disbelief (or Beowulf’s Doubt) to prevent him from casting
magicks. Alternately, attack his MP with Rend MP / Duskblade / Infernal
Strike.
When Bremondt is first KOed, he will transform into the Dark Dragon, and all
the other enemy troops will be wiped from the board. It’s now time for the
second phase of this battle.
The Dark Dragon has some really strong physical attacks, and might occasionally
use breath attacks as well. It can Counter you when you attack, so you’re
probably better off using sword techniques or other abilities that aren’t
standard melee attacks. As with most bosses that have high HP, Lich and
Graviga are effective (as is Beowulf’s Drain, though here you have no control
over whether he uses it!) The Dark Dragon has about 3,000 HP; when you defeat
it, you’ll clear this battle and the subquest.
BATTLE TROPHIES: Zeus Mace
%%%MIDLIGHT’S DEEP%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00bsmd
For a general description of how to advance in Midlight’s Deep and find items,
see the Midlight’s Deep section of the walkthrough.
On each floor, you’ll encounter 1 of 4 different possible enemy parties,
randomly determined each time you enter the floor. Within those parties, there
is also some randomness in exactly what enemies you face. I’ve listed all the
possibilities for each floor below. Generally speaking,
> Party Type A features 1-11 enemies, usually many copies of just a few
fairly basic enemy types.
> Party Types B and C always include 8 enemies and a more diverse group of
enemies.
> Party Type D always includes 4 enemies and usually includes a mix of humans
and more advanced monsters.
---Floor 1: The Crevasse-------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Goblin x 1 - 11
TYPE B - Knight (m) OR Goblin, Bomb OR Coeurl
[8 foes] Knight (m) OR Red Panther, Bomb OR Coeurl
Knight (m) OR Red Panther, Bomb OR Goblin
Bomb OR Red Panther, Bomb OR Goblin
TYPE C - Chemist (m) OR Black Goblin, Wisenkin OR Black Goblin
[8 foes] Chemist (m) OR Black Goblin, Wisenkin OR Black Goblin
Monk (f) OR Black Goblin, Wisenkin OR Black Goblin
Monk (f) OR Black Goblin, Wisenkin OR Black Goblin
TYPE D - Knight (m) OR Black Mage (f) OR Time Mage (m)
[4 foes] Archer (m) OR Summoner (f) OR Thief (f)
Gobbledygook OR Exploder OR Wisenkin
Red Panther OR Piscodaemon OR Squidraken
--STRATEGY--
In this level, you start out at the top of a large cliff with a staircase-like
path winding down it. The enemies are all at the bottom, which gives you a big
height advantage. It’s easy to rain ranged attacks down on them. (If you do
want to use melee attacks, Ignore Elevation, Teleport, or other jump boosts are
helpful for navigating the cliff and descending quickly.) The enemies here are
all weak jobs and monsters, so they shouldn’t be that difficult. (Sometimes
you’ll get nothing but goblins!) This a good warm-up for the tougher
Midlight’s Deep battles, though.
Remember to find the exit before you KO the last enemy. Otherwise, you won’t
be able to advance to the next level!
ITEM LOCATIONS:
(X: 2, Y: 2 | height: 7) Glacial Gun
(X: 9, Y: 0 | height: 22) Blaze Gun
(X: 4, Y: 9 | height: 17) Kiyomori
(X: 6, Y: 0 | height: 20) Elixir
---Floor 2: The Stair-----------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Goblin
[1-11 foes] Goblin OR Black Goblin OR Nothing
Goblin OR Black Goblin OR Nothing
Goblin OR Black Goblin OR Nothing
Goblin OR Black Goblin OR Nothing
Goblin OR Black Goblin OR Nothing
5x:Goblin OR Nothing
TYPE B - Archer (f) OR Skeleton, Archer (m) OR Floating Eye
[8 foes] Archer (f) OR Skeleton, Archer (m) OR Floating Eye
Archer (f) OR Bonesnatch, Archer (m) OR Ahriman
Archer (f) OR Bonesnatch, Archer (m) OR Ahriman
TYPE C - Monk (m) OR Black Mage (m), Skeleton OR Ghoul
[8 foes] Time Mage (f) OR Ninja (f), Bonesnatch OR Ghast
Skeleton OR Ghoul, Bonesnatch OR Ghast
Skeleton OR Ghoul, Bonesnatch OR Ghast
TYPE D - Knight (m) OR Archer (m) OR Dragon
Knight (m) OR Archer (m) OR Blue Dragon
Summoner (f) OR Archer (m) OR Dragon
Summoner (f) OR Archer (m) OR Dragon
--STRATEGY--
Despite the name, this floor isn’t quite a stair. Instead, it’s a bumpy
landscape full of variations in height. (So, again, Ignore Elevation/Teleport
and jump boosts are helpful.) This level is a head-on confrontation between
you and your opponents, who start quite close to you. You do still have a bit
of a height advantage, though.
Common enemy types include Archers, ahrimans, and skeletons. Since there are
often multiple Archers, the Archer’s Bane and Shirahadori abilities are quite
helpful. Having your own strong range attacks also lets you KO the Archers
quickly. Take out the Archers first, then go after the skeletons (their Anima
attacks can be pretty strong!), and finally the ahrimans. Since you’re being
attacked by the full party at once, putting Disable or Chicken on some enemies
or using Rend/Crush Weapon on humans will stop their attacks and give you some
breathing room.
Instead of skeletons and Archers, you may be fighting goblins (Type A party) or
ghosts (some Type C parties). These are usually easier battles. Both groups
of enemies are definitely toughter than those in The Crevasse, however.
ITEM LOCATIONS:
(X: 2, Y: 7 | height: 6) Blood Sword
(X: 6, Y:10 | height: 9) Elixir
(X: 8, Y: 1 | height: 1) Save the Queen
(X: 4, Y: 0 | height: 0) Elixir
---Floor 3: The Hollow---------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Piscodaemon
[1-11 foes] Piscodaemon OR Jura Aevis OR Nothing
Piscodaemon OR Steelhawk OR Nothing
Piscodaemon OR Cockatrice OR Nothing
2x:Piscodaemon OR Nothing
Squidraken OR Black Mage (f) OR Nothing
Squidraken OR Thief (m) OR Nothing
3x:Squidraken OR Nothing
TYPE B - Black Mage (f) OR Red Panther, Coeurl OR Squidraken
[8 foes] Black Mage (f) OR Red Panther, Coeurl OR Squidraken
Black Mage (f) OR Bomb, Mindflayer OR Squidraken
Grenade OR Bomb, Mindflayer OR Squidraken
TYPE C - Knight (m) OR Archer (f), Wisenkin OR Behemoth
[8 foes] Knight (m) OR Archer (f), Wisenkin OR Behemoth
Knight (m) OR Archer (f), Minotaur OR Behemoth
Knight (m) OR Archer (f), Minotaur OR Behemoth King
TYPE D - Orator (m) OR Squire (m) OR Red Panther
Mystic (f) OR Knight (f) OR Squidraken
Geomancer (m) OR Archer (m) OR Skeletal Fiend
Dragoon (f) OR Black Mage (f) OR Elder Treant
--STRATEGY--
The Hollow has a big chasm running through the center of it, dividing the map
into three separate regions. Your party starts on a separate "island" from the
enemy squad and you can only cross with a jump.
If you bring a lot of characters with long-range attacks (guns, Arithmeticks,
Construct 8’s Dispose), this should be fairly easy. From your starting point,
guns and Dispose can hit almost all of the enemies. Since they have to
navigate around the pits, you can just stand there and blast away. Just Wait
instead of moving and you can get your next turn even faster. Still, the
enemies will catch up with you eventually, so you’ll want to bring along a good
close-range fighter or two (like Orlandeau) as well.
Probably the most dangerous enemy that can appear here is the Mindflayer. The
Mindflayer’s Mind Blast ability can Berserk or Confuse you, and has enough
range that it can reach across the chasm. Try to take them out first.
(Remember that Confused characters can be cured by whacking them with a
physical attack. This doesn’t cure Berserk, though.)
Also common her are enemy Black Mages, who can of course hit you with magick
from a distance. Stealing away their MP is one good way of dealing with them.
A gun paired with Rend MP can do this from a long distance, and Orlandeau’s
Duskblade has a decent range too.
ITEM LOCATIONS:
(X: 4, Y: 3 | height: 1.5) Elixir
(X: 8, Y: 6 | height: 0.5) Zeus Mace
(X: 7, Y:15 | height: 1.5) Elixir
(X: 2, Y: 9 | height: 4.5) Yoichi Bow
---Floor 4: The Catacombs------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Malboro x1-10
[1-11 foes] Malboro OR Greater Malboro OR Nothing
TYPE B - Archer (m) OR Malboro, Summoner (f) OR Jura Aevis
[8 foes] Archer (m) OR Malboro, Summoner (f) OR Jura Aevis
Ochu OR Malboro, Steelhawk OR Jura Aevis
Ochu OR Malboro, Steelhawk OR Jura Aevis
TYPE C - Archer (f) OR Mystic (m), Black Mage (f) OR Jura Aevis
[8 foes] Archer (f) OR Mystic (m), Black Mage (f) OR Steelhawk
Archer (f) OR Mystic (m), Black Mage (f) OR Cockatrice
Archer (f) OR Mystic (m), Black Mage (f) OR Cockatrice
TYPE D - Archer (m) OR Floating Eye OR Hydra
[4 foes] Monk (m) OR Steelhawk OR Sekhret
Monk (f) OR Mindflayer OR Minotaur
Summoner (f) OR Gobbledygook OR Sekhret
--STRATEGY--
The Catacombs are actually just a big staircase that winds back and forth,
similar to The Crevasse (the first floor). However, the staircase is longer
and each tier is separated by a chasm, so you can’t jump straight down.
Depending on the enemies you face, this level can either be easy or pretty
challenging. The Type A party pits you against Malboros only, which is easy.
The Malboros are slow, don’t have ranged attacks, and tend to bunch up in
groups. You can take your time advancing against them and attack them with
wide-range attacks (e.g. Hallowed Bolt).
More difficult are the Type B and Type C parties, which include aevises; the
Type C party also usually includes Mystics, Black Mages, and Archers. These
battles are tougher. The aevises will quickly fly up the stairs to attack you
and can fly over your front line to attack the magick-/item-users in the back.
The Mystics can also be a pain since they will put lots of status conditions on
you and often start near your team. If you have any Hair Adornments to equip
on your female characters, they will protect against lots of potential status
ailments. Attack the Mystics first since they have less HP and you can
probably KO them the fastest. Attack the Aevises second and save any Malboros
for last.
The exit is almost always towards the end of path, as are most of the items.
This can make them difficult to reach if the enemy squad confronts you head-on.
You’ll probably have the best luck finding everything when you’re fighting the
Type A party and have plenty of room and time for navigation.
ITEM LOCATIONS:
(X:12, Y: 2 | height: 7) Elixir
(X: 4, Y: 8 | height: 4) Rod of Faith
(X: 5, Y:10 | height: 4) Kaiser Shield
(X: 5, Y: 9 | height: 4) Faerie Harp
---Floor 5: The Oubliette------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Dryad OR Elder Treant
[1-11 foes] Dryad OR Elder Treant OR Nothing
Dryad OR Elder Treant OR Nothing
Dryad OR Treant OR Nothing
Dryad OR Treant OR Nothing
6x:Dryad OR Nothing
TYPE B - Black Mage (f) OR Dryad, White Mage (m) OR Gobbledygook
[8 foes] Black Mage (f) OR Treant, White Mage (m) OR Gobbledygook
Black Mage (f) OR Treant, White Mage (m) OR Gobbledygook
Black Mage (f) OR Elder Treant, White Mage (m) OR Gobbledygook
TYPE C - Knight (m) OR Monk (f), Dryad OR Treant
[8 foes] Time Mage (m) OR Summoner (f), Dryad OR Treant
Red Panther OR Ahriman, Dryad OR Elder Treant
Dryad OR Treant, Dryad OR Elder Treant
TYPE D - Summoner (f) OR Monk (f) OR Squire (f)
[4 foes] Chemist (m) OR White Mage (m) OR Thief (m)
Knight (f) OR Black Mage (f) OR Orator (f)
Archer (m) OR Time Mage (m) OR Mystic (m)
--STRATEGY--
The Oubliette is basically a "king of the hill" scenario. You’re up on top of
a hill which is surrounded by loads of enemies. There’s only one path up (or
down) the hill, which loops counterclockwise around the cliff. Note that the
Excalibur is hidden right on the top of the hill, where you start. Be sure to
pick this one up ... the permanent Haste is very useful! If you have Reequip,
you can even arm yourself it with it right away.
Of course, it’s possible to launch attacks down at the enemies from atop the
the cliff, but it’s trickier than it looks. The angle is so steep that guns
probably won’t work. Your best bet is probably just to wind your way down the
trail. For the most part, you’ll be on the opposite side of the hill as the
enemies and they can’t hit you anyways. Do be careful when you’re descending
the initial ramp, though. If you stand close to the edge of the cliff, any
enemy Archers or Summoners CAN hit you from below.
Because the trail is pretty narrow, it can get hard to see where your
characters are, or how far your moving/targeting range extends. Don’t forget
that you can rotate the "camera" by tapping the analog stick (in the lower-left
of the PSP) left or right. This will often help you get a better view.
Pressing the R button on top of the PSP will also tilt the camera angle.
After you’ve made a couple turns around the hill and end up facing the irection
you did when you started the level, you’ll come to a pass that’s only two tiles
wide. This is the best place to fight. You can just send Divine Ruinations
or Shockwaves down this corridor and rip the enemies. (If you have both Agrias
and Orlandeau you can cover the entire pass with Divine Ruinations.)
Another tactic is the to block the full width of the pass with Invisible
characters. (Ninja Gear, Septie`me perfume, and the Invisibility Cloak can all
make characters Invisible.) The enemies can’t walk past your Invisible
characters, and because you’re Invisible, they won’t be able to attack you
either. Then, you can just have the rest of your team launch magicks or sword
techniques at the enemies from behind your "invisible wall."
If you’re battling the Type B party, there will likely be some White Mages here.
These are actually the most dangerous enemies here, as they will keep healing
and Raising the other enemies. Kill them first. Otherwise, you mainly fight
treants and Gobbledygooks here, who are both pretty easy to defeat.
With all the carnage going on, finding the exit can be tough. Try using Ignore
Elevation and jumping down to the far end of the path right away. This works
best if the character is Invisible or otherwise has a good defense, as s/he is
otherwise likely to get surrounded and KOed.
ITEM LOCATIONS:
(X: 4, Y: 8 | height: 18) Excalibur
(X: 0, Y:11 | height: 11) Elixir
(X: 6, Y:11 | height: 7) Iga Blade
(X: 6, Y: 0 | height: 1) Elixir
---Floor 6: The Palings---------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Vampire Cat OR Behemoth
[1-11 foes] Vampire Cat OR Behemoth OR Nothing
Vampire Cat OR Behemoth OR Nothing
Vampire Cat OR Behemoth OR Nothing
Red Panther OR Behemoth King OR Nothing
Coeurl OR Nothing
5x: Vampire Cat OR Nothing
TYPE B - Black Mage (f) OR Dark Behemoth, Piscodaemon OR Plague Horror
[8 foes] Archer (m) OR Ahriman, Squidraken OR Floating Eye
Archer (m) OR Ahriman, Squidraken OR Mindflayer
Archer (m) OR Ahriman, Squidraken OR Mindflayer
TYPE C - Ninja (m) OR Archer (f), Sekhret OR Black Goblin
[8 foes] Ninja (m) OR Archer (f), Minotaur OR Black Goblin
Ninja (m) OR Archer (f), Wisenkin OR Black Goblin
Ninja (m) OR Archer (f), Wisenkin OR Goblin
TYPE D - Knight (f) OR Red Panther OR Behemoth
[4 foes] Knight (m) OR Exploder OR Dragon
Samurai (m) OR Chocobo OR Dark Behemoth
Samurai (f) OR Black Chocobo OR Plague Horror
--STRATEGY---
The Palings seems really small at first, but scroll around to see the whole
picture. It’s a mostly flat level with three big rock ridges. Select a long
range attack to get a feel for where they are. Since you can’t move over or
through the ridges (even with Ignore Elevation), you’ll have to wind your way
around them. A much better strategy, though, is to just cast magick *through*
them, while the enemies are still trying to navigate around them. Sword
techniques and summon spells work great for this purpose. You can even use
Jump to attack over the walls. Using Invisible characters to block the passage
works here, too (see The Oubliette, above).
As in The Oubliette, it can often get pretty hard to see where you’re going, so
rotate the camera to keep track of where the enemies are and where you can
move.
The Type A party here features a slew of Vampire Cats. They like to use
Blaster to turn you to stone, so you may want to equip Jade Armlets for
protection just in case you run into this enemy group. Or, at least bring a
supply of Gold Needle or Remdies.
Note that all the hidden items are right in the starting corner -- there’s no
reason not to pick them up! (If you start on top of one the item tiles, you
have to first move to another tile and then move to the item tile before you
can get the item to appear.)
ITEM LOCATIONS:
(X: 0, Y: 9 | height: 5) Elixir
(X: 0, Y: 8 | height: 5) Blaster
(X: 1, Y, 8 | height: 5) Cursed Ring
(X: 1, Y: 9 | height: 5) Ninja Gear
---Floor 7: The Crossing-------------------------------------------------------
YOUR FORCES: 1-5 characters
POSSIBLE ENEMY FORCES:
TYPE A - Skeleton
[1-11 foes] Skeleton OR Nothing
Skeleton OR Nothing
3x:Skeleton OR Revenant OR Nothing
3x:Ghast OR Nothing
2x:Ghast OR Bonesnatch OR Nothing
TYPE B - Archer (f) OR Skeleton, Mystic (m) OR Skeleton
[8 foes] Archer (f) OR Bonesnatch, Mystic (m) OR Skeleton
Archer (f) OR Skeletal Fiend, Mystic (m) OR Bonesnatch
Archer (f) OR Behemoth King, Mystic (m) OR Behemoth