available.
STEP NINE: Get into a new random battle. Again, cripple the remaining enemies
and have the Grinder(s) attack high-level allies to gain levels until they’re
back at 99. You can use the general tactics above for gaining levels. A
generally quick route is to have a high-level Ramza use Tailwind to raise the
Grinder(s) while they beat him up and (if they have Accrue EXP) move around.
Use Rend Power to reduce the damage you do to Ramza, and give Ramza Critical:
Restore HP to keep him alive.
STEP TEN: Rinse, lather, and repeat all 9 steps for even higher stats!
---OTHER USES FOR LEVEL-DOWNS---
The other reason you may want to use level downs is if you’re expecting to face
enemy Arithmeticians (which is pretty infrequently). Changing level 99
characters to level 98 prevents them from being hit by Level Multiple of 3
spells.
*******************************************************************************
X. EQUIPMENT AND ITEMS 00equip
*******************************************************************************
A few words of introduction here as well: Many (but not all) items can be
bought at the Outfitters, but most are not available at the start of the game.
As you progress through the game, the shop inventories go through a series of
revisions. In the tables below, the SHOP column denotes which revision makes
the item available:
#1: Beginning of Game
#2: Chapter I - After reaching Eagrose Castle
#3: Chapter I - After Sand Rat’s Sieve
#4: Chapter I - After defeating Milleuda at Lenalian Plateau
#5: Chapter II - Beginning of chapter
#6: Chapter II - After Ovelia and Agrias join as guests
#7: Chapter II - After reaching Lionel Castle
#8: Chapter II - After reaching Goug
#9: Chapter II - After battle at Balias Tor
#10: Chapter III - Beginning of chapter
#11: Chapter III - After Alma joins as guest
#12: Chapter III - After battles at Orbonne Monastery
#13: Chapter III - After Rapha joins as guest
#14: Chapter IV - Beginning of chapter
#15: Chapter IV - After Fort Besselat
#16: Chapter IV - After battles at Limberry Castle
A "--" in the SHOP column indicates the item is NEVER available at stores --
see the Rare Item Locations list in Section X for information on where to get
these.
All items, including ones that can’t be bought at the Outfitters, can be sold
for 1/2 the listed price. Items acquired through the Poacher’s Den are
bought for 1/2 the listed price.
# denotes an item that can ONLY be obtained in the game’s multiplayer mode.
Note that such weapons CANNOT be Thrown using the Ninja’s Throw command.
%%%WEAPONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00weap
Some explanations of the tables below:
PARRY is the evasion rate granted by the weapon when used with the Knight’s
Parry reaction ability. Without Parry equipped, this statistic has no effect.
DAMAGE BASES: Different classes of weapons use different stats in calculating
their damage output. For example, the damage from Swords is based on the
user’s Physical Attack stat (as well as on the strength of the sword, etc.),
while Ninja Blades take into consideration both Physical Attack and Speed.
(These are listed in the charts below for each weapon type.) Based on a
character’s stats, you can try to choose a good matching weapon type. Here’s a
quick overview of what stats relate to what weapon types:
Physical Attack : Swords, Axes, Rods, Flails, Crossbows, Polearms
Phys. Attack & Speed : Knives, Ninja Blades, Bows
Phys. Attack & Bravery : Fists, Knight’s Swords, Katanas
Phys. Attack & LOW Faith : Fell Swords
Phys. Attack & Mag. Attack : Instruments, Books, Cloths
Magick Attack : Staves, Poles
Faith : Magick guns
none : Non-magick guns, Bags
(Note that since guns don’t take any of the user’s statistics into
consideration, they can be good for low-level characters with poor stats.)
DUAL WIELD: This indicates whether the weapon can be used with the Ninja’s Dual
Wield ability, which allows you to equip two weapons at once.
DOUBLEHAND: Indicates whether the weapon can be used with the Samurai’s
Doublehand ability, which allows you to wield one weapon with both hands to
increase your attack power. "Doublehand: Only" means that the weapon type
ALWAYS requires both hands. You don’t Doublehand to use these weapons, but you
also can’t use Doublehand to increase their attack power.
RANGE: Each weapon type has a range. The horizontal range is how many tiles
the weapon reaches. The vertical range is the maximum allowable difference in
height between you and your target. A * here indicates an unlimited vertical
range. Note that many weapons have different vertical range when used to
attack upwards (i.e., an enemy above you) vs. when used to attack downards.
Unlike magick, all weapons have an effect radius of 1 tile only -- they only
strike a single target.
Almost weapon types require a direct line of fire between the user and target.
The exception is regular bows (regular bows ONLY - NOT crossbows!), which can
also be fired in a vertical arc between the user and target.
THROWABLE: The Ninja’s Throw abilities allow him/her to throw many kinds of
weapons at enemies. For each weapon type, "Throwable" indicates whether or not
that weapon type can be thrown. Of course, to throw a particular type of
weapon, you must first learn the corresponding Throw ability (i.e., to throw
flails, you must learn the Ninja’s "Flail" ability).
Note that weapons that are only found in the multiplayer mode (i.e., those
marked with a #) can never be thrown, even when other weapons in the category
are available for throwing.
SPECIAL: Finally, many weapons have various special effects. Most commonly,
these are one or more of the following:
- "Inflicts:" - The weapon inflicts a status effect on its target.
- "Always:" - The weapon gives the user a permanent status effect.
- "Boosts:" - The weapon increases the power of spells of the named element
when cast by the user (e.g. "Boosts: Ice" increases the power of ice
spells cast by the person with the weapon).
- "Casts:" - The weapon will sometimes cast a particular magick on its
target after dealing its regular damage.
- "____ elemental" - The weapon does elemental damage
---Fists-----------------------------------------------------------------------
Damage based on user’s: Physical Attack, Bravery Dual Wield : Yes
Used By : Doublehand : No
All human jobs, when no other weapon equipped Horiz. range : 1
Vert. range : 2 up,
3 down
Equipping the Brawler support ability (Monk) increases the power of barehanded
attacks.
A character fighting barehanded has a parry rate of 0% (i.e., the Parry ability
is useless when you are fighting with your fists).
---Knives----------------------------------------------------------------------
Damage based on user’s: Physical Attack, Speed Dual Wield : Yes
Used By : Doublehand : No
Regular Jobs: Squire, Chemist, Thief, Orator, Ninja, Horiz. range : 1
Dancer, Onion Knight Vert. range : 2 up,
Special Jobs: Squire [Ramza], Machinist, Game Hunter, 3 down
Templar, Sky Pirate Throwable : Yes
With Ability: none
PRICE ATK PARRY SHOP SPECIAL
Dagger 100 3 5% #1
Mythril Knife 500 4 5% #2
Blind Knife 800 4 5% #3 Inflicts: Blind
Mage Masher 1500 4 5% #4 Inflicts: Silence
Platinum Dagger 1800 5 10% #6
Main Gauche 3000 6 40% #11
Orichalcum Dirk 4000 7 5% #12
Assassin’s Dagger 5000 7 5% #13 Inflicts: Doom
Air Knife 8000 10 5% #15 Wind elemental
Zwill Straightblade 12000 12 10% -- Inflicts: Sleep
---Ninja Blades----------------------------------------------------------------
Damage based on user’s: Physical Attack, Speed Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: Ninja, Onion Knight Horiz. range : 1
Special Jobs: Sword Saint Vert. range : 2 up,
With Ability: none 3 down
Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Ninja Blade 3000 8 5% #10
Kunai 5000 9 5% #11
Kodachi 7000 10 5% #12
Ninja Longblade 10000 12 5% #13
Spellbinder 16000 13 5% #14 Inflicts: Disable
Sasuke’s Blade 10 14 15% --
Koga Blade 10 15 5% --
Iga Blade 10 15 10% --
Orochi # 10 20 5% -- Drains HP from target to wielder
Moonsilk Blade # 10 26 5% --
---Swords----------------------------------------------------------------------
Damage based on user’s: Physical Attack Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: Squire, Knight, Geomancer, Dark Knight, Horiz. range : 1
Onion Knight Vert. range : 2 up,
Special Jobs: Squire [Ramza], Squire [Delita], 3 down
Squire [Argath], Fell Knight, Throwable : Yes
Holy Knight, Game Hunter, Templar,
Sky Pirate, Sword Saint, Sword Saint,
Divine Knight, Soldier, Ark Knight
With Ability: Equip Swords [Knight]
PRICE ATK PARRY SHOP SPECIAL
Nagnarok 10 1 50% -- Inflicts: Toad
Broadsword 200 4 5% #1
Longsword 500 5 10% #2
Iron Sword 900 6 5% #3
Mythril Sword 1600 7 8% #4
Coral Sword 3300 8 5% #6 Lightning elemental
Blood Sword 2500 8 5% -- Drains HP from target to wielder
Ancient Sword 5000 9 5% #10 Inflicts: Immobilize
Sleep Blade 5000 9 5% #11 Inflicts: Sleep
Diamond Sword 8000 10 10% #12
Materia Blade 10 10 10% -- Enables Cloud’s Limit command
Platinum Sword 11000 12 10% #13
Icebrand 14000 13 10% #14 Ice elemental; Casts: Blizzaga
Runeblade 20000 14 15% #15 Magick Atk+2
Moonblade # 10 20 15% -- Always: Haste
Onion Sword # 10 50 15% -- Only equippable by Onion Knights!
---Knight’s Swords-------------------------------------------------------------
Damage based on user’s: Physical Attack, Bravery Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: Knight, Dark Knight, Onion Knight Horiz. range : 1
Special Jobs: Squire [Ramza] (ch.4), Fell Knight, Vert. range : 2 up,
Holy Knight, Game Hunter, Templar, 3 down
Sky Pirate, Sword Saint, Divine Knight, Throwable : Yes
Ark Knight
With Ability: none
PRICE ATK PARRY SHOP SPECIAL
Defender 40000 16 60% --
Save the Queen 10 18 30% -- Always: Protect
Excalibur 10 21 35% -- Always: Haste; Absorbs: Holy;
Boosts: Holy
Ragnarok 10 24 20% -- Always: Shell
Durandal # 10 26 40% -- Holy elemental;
Always: Shell, Protect
Chaos Blade 10 40 20% -- Always: Regen; Inflicts: Stone
---Katanas---------------------------------------------------------------------
Damage based on user’s: Physical Attack, Bravery Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: Samurai, Onion Knight Horiz. range : 1
Special Jobs: Sword Saint Vert. range : 2 up,
With Ability: Equip Katana [Samurai] 3 down
Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Ashura 1600 7 15% #7
Kotestu 3000 8 15% #7
Osafune 5000 9 15% #9
Murasame 7000 10 15% #10
Ama-no-Murakumo 8000 11 15% #11
Kiyomori 10000 12 15% #13
Muramasa 15000 14 15% #14
Kiku-ichimonji 22000 15 15% #15
Masamune 10 18 15% --
Chirijiraden 10 25 15% --
---Axes------------------------------------------------------------------------
Damage based on user’s: Physical Attack Dual Wield : No
Used By : Doublehand : Only
Regular Jobs: Squire, Geomancer, Dark Knight, Horiz. range : 1
Onion Knight Vert. range : 2 up,
Special Jobs: Squire [Argath] 3 down
With Ability: Equip Axes [Squire] Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Battle Axe 1500 9 0% #4
Giant’s Axe 4000 12 0% #7
Slasher 12000 16 0% #11 Inflicts: Slow
Francisca # 10 24 0% --
Golden Axe # 10 30 0% --
Note: All axes do variable damage. The actual damage inflicted may be more or
less than the estimate you see. (The estimate is the *average* damage you’ll
inflict.)
---Rods------------------------------------------------------------------------
Damage based on user’s: Physical Attack Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: Black Mage, Summoner, Mystic, Horiz. range : 1
Onion Knight Vert. range : 2 up,
Special Jobs: Netherseer 3 down
With Ability: none Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Rod 200 3 20% #1
Thunder Rod 400 3 20% #3 Lightning elemental;
Boosts: Lightning,
Casts: Thunder
Flame Rod 400 3 20% #3 Fire elemental; Boosts: Fire;
Casts: Fire
Ice Rod 400 3 20% #3 Ice elemental; Boosts: Ice;
Casts: Blizzard
Poison Rod 500 3 20% #6 Inflicts: Poison
Wizard’s Rod 8000 4 20% #12 Magick Atk+2
Dragon Rod 12000 5 20% --
Rod of Faith 10 5 20% -- Always: Faith; Inflicts: Faith
Stardust Rod # 10 5 20% -- Magick Atk+3; Casts: Gravity
Crown Sceptre # 10 5 20% -- Magick Atk+4
---Staves----------------------------------------------------------------------
Damage based on user’s: Magick Attack Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: White Mage, Time Mage, Summoner, Mystic, Horiz. range : 1
Onion Knight Vert. range : 2 up,
Special Jobs: Princess, Cleric, Skyseer 3 down
With Ability: none Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Oak Staff 120 3 15% #1
White Staff 800 3 15% #3 Removes (from target): Doom
Serpent Staff 2200 5 15% #6
Mage’s Staff 4000 4 15% #9 Magick Atk+1
Healing Staff 4000 4 15% -- Restores HP instead of inflicting
damage
Nirvana # 10 5 15% -- Holy elemental, Magick Atk+3
Dreamwaker # 10 5 15% -- Magick Atk+4
Golden Staff 7000 6 15% #12
Zeus Mace 10 6 15% -- Physical Atk+2, Magick Atk+1
Staff of the Magi 10 7 15% --
---Flails----------------------------------------------------------------------
Damage based on user’s: Physical Attack Dual Wield : Yes
Used By : Doublehand : Yes
Regular Jobs: Squire, Ninja, Dark Knight, Onion Knight Horiz. range : 1
Special Jobs: Squire [Ramza], Squire [Delita], Vert. range : 2 up,
Squire [Argath], Game Hunter : 3 down
With Ability: none Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Iron Flail 1200 9 0% #9
Flame Mace 4000 11 0% #11 Fire elemental; Casts: Fira
Morning Star 9000 16 0% #13
Scorpion Tail 40000 23 0% --
Vesper # 10 36 0% --
Note: All axes do variable damage. The actual damage inflicted may be more or
less than the estimate you see. (The estimate is the *average* damage you’ll
inflict.)
---Guns------------------------------------------------------------------------
Damage based on user’s: nothing (regular guns) Dual Wield : No
Faith (magick guns) Doublehand : No
Used By : Horiz. range : 3-8
Regular Jobs: Chemist, Orator, Onion Knight Vert. range : * up,
Special Jobs: Machinist, Sky Pirate * down
With Ability: Equip Guns [Orator] Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Romandan Pistol 5000 6 5% #8
Mythril Gun 15000 8 5% #11
Ras Algethi 28000 12 5% --
Stoneshooter 10 16 5% -- User begins each battle with Stone
status
Fomalhaut # 10 18 5% --
Glacial Gun 10 20 5% -- Ice elemental; variable damage*
Blaze Gun 10 21 5% -- Fire elemental; variable damage*
Blaster 10 22 5% -- Lightning elemental;
variable damage*
Note: All guns have a 100% hit rate, although Shirahadori can still be used to
block them.
* Note 2: These three guns do variable damage. The actual damage inflicted may
be MORE than the estimate you see. (Unlike with axes or flails, the damage
done by elemental guns is never LESS than the estimate.)
---Crossbows-------------------------------------------------------------------
Damage based on user’s: Physical Attack Dual Wield : No
Used By : Doublehand : No
Regular Jobs: Archer, Onion Knight Horiz. range : 3-4
Special Jobs: Sky Pirate, Divine Knight Vert. range : * up,
With Ability: Equip Crossbows [Archer] * down
Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Bowgun 400 3 5% #2
Knightslayer 1500 3 5% #4 Inflicts: Blind
Crossbow 2000 4 5% #7
Poison Bow 4000 4 5% #10 Inflicts: Poison
Hunting Bow 8000 6 5% #12
Gastrophetes 20000 10 5% #15
---Bows------------------------------------------------------------------------
Damage based on user’s: Physical Attack, Speed Dual Wield : No
Used By : Doublehand : Only
Regular Jobs: Archer, Onion Knight Horiz. range : 3-5*
Special Jobs: Sky Pirate Vert. range : * up,
With Ability: none * down
Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Longbow 800 4 0% #3
Silver Bow 1500 5 0% #4
Ice Bow 2000 5 0% #5 Ice elemental
Lightning Bow 3000 6 0% #7 Lightning elemental;
Casts: Thundaga
Mythril Bow 5000 7 0% #10
Windslash Bow 8000 8 0% #12 Wind elemental
Artemis Bow 22000 10 0% --
Yoichi Bow 10 12 0% --
Perseus Bow 10 16 0% --
Sagittarius Bow # 10 24 0% --
* Note: Bows have a horizontal range of 3-5 on level ground. Attacking
downwards INCREASES the maximum range by 1 tile for every 2 units difference in
height, while firing upwards decreases your range by 1 tile for every 2 units
difference in height. (So, shooting from height 3 down to height would extend
your range to 3-6 tiles, for instance.) From a high vantage point, you can
shoot extremely far!
Note 2: Unlike all other weapons, bows do not require a direct line of fire,
since they can also be fired in an arc over obstacles and other enemies. This
is really helpful in maps crowded with enemies or obstacles.
---Instruments-----------------------------------------------------------------
Damage based on user’s: Physical Attack, Magick Attack Dual Wield : No
Used By : Doublehand : No
Regular Jobs: Bard, Onion Knight Horiz. range : 3
Special Jobs: none Vert. range : * up,
With Ability: none * down
Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Lamia’s Harp 5000 10 10% #7 Inflicts: Confuse
Bloodstring Harp 10000 13 10% #12 Drains HP from target to wielder
Faerie Harp 30000 15 10% -- Inflicts: Charm
Note that unlike other Charm attacks, the Faerie Harp can be used on all
targets: on same- and opposite-gender humans and on monsters.
---Books-----------------------------------------------------------------------
Damage based on user’s: Physical Attack, Magick Attack Dual Wield : No
Used By : Doublehand : No
Regular Jobs: Mystic, Arithmetician, Onion Knight Horiz. range : 3
Special Jobs: Astrologer Vert. range : * up,
With Ability: none * down
Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Battle Folio 3000 7 15% #7
Bestiary 6000 8 15% #11
Papyrus Codex 10000 9 15% #12
Omnilex 30000 11 15% --
---Polearms--------------------------------------------------------------------
Damage based on user’s: Physical Attack Dual Wield : No
Used By : Doublehand : Yes
Regular Jobs: Dragoon, Onion Knight Horiz. range : 1-2
Special Jobs: Sky Pirate, Divine Knight Vert. range : 3 up,
With Ability: Equip Polearms [Dragoon] 3 down
Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Javelin 1000 8 10% #5
Spear 2000 9 10% #7
Mythril Spear 4500 10 10% #10
Partisan 7000 11 10% #12
Obelisk 10000 12 10% #15
Holy Lance 18000 14 10% -- Holy elemental; Casts: Holy
Dragon Whisker 44000 17 10% --
Gae Bolg # 10 24 15% --
Gungnir # 10 29 15% -- Lightning elemental
Javelin (II) 1000 30 10% --
---Poles-----------------------------------------------------------------------
Damage based on user’s: Magick Attack Dual Wield : No
Used By : Doublehand : Yes
Regular Jobs: Mystic, Arithmetician, Onion Knight Horiz. range : 1-2
Special Jobs: Skyseer, Netherseer Vert. range : 3 up,
With Ability: none 3 down
Throwable : Yes
PRICE ATK PARRY SHOP SPECIAL
Cypress Pole 1000 6 20% #6
Battle Bamboo 1400 7 20% #7
Musk Pole 2400 8 20% #10
Iron Fan 4000 9 20% #11
Gokuu Pole 7500 10 20% #12 Inflicts: Atheist
Ivory Pole 10000 11 20% --
Eight-fluted Pole 20000 12 20% #15 Removes (from target): Blind,
Silence, Oil, Toad, Poison, Slow,
Stop, Immobilize, Disable
Whale Whisker 37000 16 20% --
---Bags------------------------------------------------------------------------
Damage based on user’s: nothing Dual Wield : No
Used By : Doublehand : No
Regular Jobs: Women (any job), Onion Knights (m or f!) Horiz. range : 1
Special Jobs: Women (any job) Vert. range : 2 up,
With Ability: none 3 down
Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Croakadile Bag 53000 10 0% #10 Magick Atk+1
Pantherskin Bag 52000 12 0% #12 Always: Regen
Hydrascale Bag 58000 14 0% #15 Speed+1
Fallingstar Bag 60000 20 0% --