Appearance: Character animates slowly
Effect : CT gauge charges more slowly
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Slow, Slowja [Time Mage] After time elapses Cachusha [hair adorment]
Ama-no-Murakumo [Samurai] Eight-flued Pole [pole] Ribbon [hair adornment]
Unholy Sacrifice [Dark Knt.] Onion Gloves [gauntles]
Wind Blast [Geomancer] Diamond Bracelet [armlet]
Forbidden Dance [Dancer] Empyreal Armband [armlet]
Celestial Void [Skyseer]
Corporeal Void [Nethersr.]
Arondight [fell sword]
Slasher [axe]
Ague [The Impure]
Biora [The Impure/Reaver]
Grand Cross [High/Arch Seraph]
---STOP---
Appearance: Character stops animating
Effect : CT gauge does not charge; character cannot do anything
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Stop [Time Mage] After time elapses Barette [hair adornment]
Tanglevine [Geomancer] Dragon’s Gift [Dragonkin] Ribbon [hair adornment]
Forbidden Dance [Dancer] Eight-fluted Pole [pole] Black Garb [clothes]
Crushing Blow [Dark Knt.] Dispelna [Princess/Cleric] Onion Gloves [gauntlets]
Judgment Blade [Holy Choco Esuna [Chocobo, Jade Armlet [armlet]
Knight, Sword Saint, Black Chocobo] Empyreal Armband [armlet]
White Knt., Rune Knt.]
Finishing Touch [Soldier]
Celestial Stasis [Astrol.]
Balmung [fell sword]
Blaster [Coeurl/Vampire Cat]
Shadowbind [Assassin]
Bind [Death Seraph, Bringer of Order]
---IMMOBILIZE---
Appearance: Gold arrow plus red X
Effect : Cannot use "Move" menu to move around the battlefield, but can
still take actions while standing in place
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Immobilize [Time Mage] After time elapses Thief’s Cap [hat]
Sinkhole [Geomancer] Purification [Monk] Cachusha [hair adornment]
Leg Shot [Machinist, Sky Esuna [White Mage/Celeb.] Ribbon [hair adornment]
Pirate] Dragon’s Gift [Dragonkin] Onion Gloves [gauntlet]
Ancient Sword [sword] Eight-fluted Pole [pole] Rubber Boots [shoes]
Bewitching Gaze [Ahriman, Choco Esuna [Chocobo, Guardian Bracelet [armlt]
Plague Horror] Black Chocobo] Empyreal Armband [armlet]
Goo [Ochu] Dispelna [Princess/Cleric]
Celestial Stasis [Astrol.]
--DISABLE---
Appearance: Hand plus red X
Effect : Cannot perform any actions under "Act" menu or use Reaction
Abilities, but can still move around battlefield
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Hesitation [Mystic] After time elapses Thief’s Cap [hat]
Wind Slash [Geomancer] Purification [Monk] Cachusha [hair adornment]
Disable [Templar/Celebr.] Esuna [White Mage/Celeb.] Ribbon [hair adornment]
Arm Shot [Machinist, Sky Dragon’s Gift [Dragonkin] Onion Gloves [gauntlet]
Pirate] Eight-fluted Pole [pole] Guardian Bracelet [armlt]
Spellbinder [ninja blade] Choco Esuna [Chocobo,
Bewitching Gaze [Ahriman, Black Chocobo]
Plague Horror] Dispelna [Princess/Cleric]
Celestial Stasis [Astrol.]
Fowlheart [The Impure,
Death Seraph, The Wroth]
---DOOM---
Apperance : Countdown over character’s head
Effect : Count decreases from 3 each time the character gets a turn; when
it hits 0, the character is KOed (before s/he can act)
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Doom Fist [Monk] When character is KOed Cachusha [hair adornment]
Condemn [Orator] White Staff [staff] Ribbon [hair adornment]
Quicksand [Geomancer] Onion Gloves [gauntlets]
Muramasa [Samurai] Protect Ring [ring]
Cleaning Strike [Holy
Knight, Sword Saint,
White Knt., Rune Knt.]
Assassin’s Dagger [knife]
Deathbringer [fell sword]
Doom [Ahriman, Plague Horror]
Nightmare [The Impure/Death Seraph]
Death Trap trap
---VAMPIRE---
Appearance : Bat icon
Effect : Character is undead (see below) AND confused
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Vampire [Vampire Cat, Holy Water [Chemist] Barette [hair adornment]
Ark Knight] Dispelna [Princess/Cleric] Ribbon [hair adornment]
Onion Gloves [gloves]
Japa Mala [armlet]
---CHARM---
Appearance: Heart icon.
Effect : Character cannot be controlled, and temporarily fights as if on the
other team.
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Steal Heart* [Thief] Any HP damage Acacia Hat [hat]
Plunder Heart* [Sky Pirate] After time elapses Barette [hair adornment]
Pirate]
Faerie Harp [instrument] Ribbon [hair adornment]
Snort# [Swine, Wild Boar] Onion Gloves [gloves]
Allure* [Assassin] Nu Khai Armband [armlet]
* Only effective on humans of the opposite sex and on monsters.
# Only effective on humans (of either sex); not effective on monsters.
(Note that the Faerie Harp is effective against all targets!)
---TRAITOR---
Appearance: Character’s portrait box displays "Guest" (if recruited to your
side) or "Enemy" (if recruited to enemy side)
Effect : Character has switched sides, and now fights as a member of the
other team. If the character has joined your team, you will have
the option of permanently recruiting the character after the
battle.
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Entice [Orator] Inflict Traitor on target Barette [hair adornment]
Tame [Orator, Dragonkin] again before end of Ribbon [hair adornment]
Dragon’s Charm* [Dragonkin] battle Onion Gloves [gloves]
Cursed Ring [ring]
* Note: Dragon’s Charm is only effective on dragons and hydras.
---BERSERK---
Appearance: Character is tinted red
Effect : Character’s attack strength increases, but character can only use
physical attacks and cannot be controlled
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Insult [Orator] Purification [Monk] Acacia Hat [hat]
Fervor [Mystic] Esuna [White Mage/Celeb.] Barette [hair adornment]
Berserk [Templar] Dragon’s Gift [Dragonkin] Ribbon [hair adornment]
Mind Blast [Squidraken, Onion Gloves [gloves]
Mindflayer] Magick Ring [ring]
Grand Cross [High/Arch Seraph]
---CONFUSE---
Appearance: Weird animation patterns, "?" icon
Effect : Character performs random movements & abilities, which may include
attacking allies and/or enemies.
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Delirium [Mystic/Loffrey] Physical attack Acacia Hat [hat]
Tremor [Geomancer] Remedy [Chemist] Barette [hair adornment]
Muramasa [Samurai] Purification [Monk] Ribbon [hair adornment]
Forbidden Dance [Dancer] Esuna [White Mage/Celeb.] Onion Gloves [gloves]
Divine Ruination [Holy Dispelna [Princess/Cleric] Nu Khai Armband [armlet]
Knight, Sword Saint, Dragon’s Gift [Dragonkin]
White Knt., Rune Knt.]
Celestial Void [Skyseer]
Corporeal Void [Nethersr.]
Confuse [Templar/Celebr.]
Parasite [Byblos]
Lamia’s Harp [instrument]
Mind Blast [Squidraken,
Mindflayer]
Bad Breath [Malboro,
Greater Malboro]
Toot [Swine]
Befuddle [Gigas/The Wroth]
Confuseja [Death Seraph]
Grand Cross [High/Arch Seraph]
---Neutral Status--------------------------------------------------------------
These are status conditions that aren’t necessarily good or necessarily bad.
---REFLECT---
Appearance: No visible change
Effect : Most magick bounces off character and strikes another tile instead.
See ability lists for which magicks can be Reflected.
Granted by: Remove with: Permanently granted by:
------------------------- ------------------------- -------------------------
Reflect [Time Mage] Harmony [Mystic] Mirror Mail [armor]
Carbuncle [Summoner] Dispel [Templar] Reflect Ring [ring]
Lick [Ochu, Malboro] Dischord [Squidraken] Cherche [perfume]
Dispelja [Arch Seraph]
---UNDEAD---
Appearance: Character is tinted purple
Effect : All abilities that normally restore HP instead cause HP loss.
Abilities that normally remove KO instead cause instant KO.
Attacks that normally drain HP from you instead restore HP to you
and cause the user to lose HP.
Inflicted with: Remove with: Immunity granted by:
------------------------- ------------------------- -------------------------
Corruption [Mystic] Holy Water [Chemist] Cachusha [hair adornment]
Zombie [Templar] Ribbon [hair adornment]
Zombie Touch [Revenant] Onion Gloves [gloves]
Bioga [The Impure/Reaver] Japa Mala [armlet]
Cursed Stone trap in Melee
Mode Permanently granted by:
-------------------------
Skeleton family
Ghost family
Cursed Ring [ring]
---ATHEIST---
Appearance: Ankh down icon
Effect : Character temporarily has 0 Faith, preventing him/her from using
magick and also rendering him/her immune to magick.
Also causes any Nether Manta abilities used by or targeting the
character to do 0 damage, even though these normally do more damage
when Faith is low.
Granted by: Remove with: Permanently granted by:
------------------------- ------------------------- -------------------------
Disbelief [Mystic] After time elapses Automaton monster job
Doubt [Templar]
Gokuu Pole [pole]
---FAITH---
Appearance: Ankh up icon
Effect : Character temporarily has 100 Faith, increasing both the damage
dealt by magick and the damage received by magick
Also causes any Nether Manta abilities used by or targeting the
character to do high damage, even though these normally do less
damage when Faith is high.
Granted by: Remove with: Permanently granted by:
------------------------- ------------------------- -------------------------
Belief [Mystic] After time elapses Rod of Faith [rod]
Faith [Templar] Harmony [Mystic]
Rod of Faith [rod] Dispel [Templar]
Dischord [Squidraken]
Dispelja [Arch Seraph]
%%%ELEMENTAL AFFINITIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00elem
Many abilities and a few weapons have one of eight elemental affinities: Fire,
Lightning, Ice, Wind, Earth, Water, Holy, or Dark. By paying attention to
these elemental affinities, you can increase the power of your attacks and
decrease the damage from enemy abilities!
Elemental affinities can increase damage in two ways. First, many monsters are
weak to a particular element. An attack of this element will do DOUBLE its
usual damage! A few pieces of equipment will also make a character weak to an
element.
Second, some equipment "boosts" one or more elements. When you have such an
item equipped, any attacks you use of that element are 25% stronger. This is
in addition to any weakness effect. For example, if Luso has the Gaia Gear
(which Boosts: Earth) equipped, any earth attack he executes does 25% more
damage. The Boost effect does NOT "stack" -- equipping more than one boost for
the same element has no additional effect. For example, equipping both a Flame
Rod and a Japa Mala (both of which boost Fire) is the same as equipping just
the Flame Rod.
Elemental effects can be defended against in three main ways. Some equipment
will HALVE the damage you taken from a given element. Other equipment grants
you IMMUNITY to a particular element, which means that you take NO damage at
all from that element. Finally, some equipment ABSORBS an element, which means
that damage from that element is converted into a HP *gain*. (So, absorbing
water means that a water attack that normally does 200 HP damage will instead
restore 200 HP!) Many monsters also have some innate elemental defenses.
Finally, elemental affinities come into a play in a few other ways:
- The Oil status doubles damage received from fire attacks.
- The Float status makes a character immune to earth attacks.
- During a thunderstorm, fire attacks are 25% weaker and lightning attacks are
25% stronger. (A light rain has no effect on elemental damage.)
- During a snowstorm, ice attacks are 25% stronger. Note that there are only
snowstorms during specific story battles and in multiplayer; random battles
in the single-player quest never have snowstorms.
For each of the eight elements, the chart below lists which attacks carry that
element, and what is weak or strong against that element.
---Fire------------------------------------------------------------------------
ABILITIES WITH FIRE AFFINITY:
Fire [Black Mage, Flame Rod] Nether Ashura [Netherseer]
Fira [Black Mage, Flame Mace] Fire Breath [Holy Dragon, Dragonkin,
Firaga [Black Mage] Red Dragon]
Firaja [Black Mage] Flame Attack [Grenade]
Ifrit [Summoner] Spark [Exploder]
Salamander [Summoner] Breathe Fire [Minotaur, Sekhret]
Will-o’-the-Wisp [Geomancer] Tri-Flame [Greater Hydra, Tiamat]
Magma Surge [Geomancer] Meltdown [Bringer of Order]
Ashura [Skyseer]
WEAPONS WITH FIRE AFFINITY:
Flame Rod [rod] Blaze Gun [gun]
Flame Mace [flail] Flameburst Bomb [bomb]
Boosted by : Flame Rod, Kaiser Shield, Black Robe, Sage’s Ring, Japa Mala
Weakness : Skeleton family, Ghost family, Treant family, Blue Dragon
Halved by : Ice Shield, Venetian Shield, Reverie Shield, White Robe
Immunity : Minerva Bustier, Automaton
Absorbed by : Flame Shield, Sage’s Ring, Bomb family, Red Dragon
Any unit with the Oil status change receives double damage from fire attacks.
After being struck with a fire attack, the Oil status disappears.
During a thunderstorm, damage from fire attacks is decreased by 25%.
---Lightning-------------------------------------------------------------------
ABILITIES WITH LIGHTNING AFFINITY:
Thunder [Black Mage, Thunder Rod] Hell’s Wrath [Netherseer]
Thundara [Black Mage] Thunder Breath [Holy Dragon, Dragonkin,
Thundaga [Black Mage, Lightning Bow] Red Dragon, Blue Dragon]
Thundaja [Black Mage] Thunder Anima [Skeleton]
Ramuh [Summoner] Tri-Thunder [Greater Hydra, Tiamat]
Heaven’s Wrath [Skyseer]
WEAPONS WITH LIGHTNING AFFINITY:
Coral Sword [sword] Lightning Bow [bow]
Thunder Rod [rod] Gungnir [polearm]
Blaster [gun] Spark Bomb [bomb]
Boosted by : Thunder Rod, Kaiser Shield, Black Robe, Sage’s Ring, Japa Mala
Weakness : Ice Shield, Mindflayer family, Automaton
Halved by : Venetian Shield, Reverie Shield, White Robe, Sage’s Robe
Immunity : Minerva Bustier, Rubber Suit, Rubber Boots
Absorbed by : Sage’s Ring
During a thunderstorm, damage from lightning attacks is increased by 25%. This
is in addition to any increase from Boosts and/or enemy Weaknesses.
---Ice-------------------------------------------------------------------------
ABILITIES WITH ICE AFFINITY:
Blizzard [Black Mage, Ice Rod] Snowstorm [Geomancer]
Blizzara [Black Mage] Ice Breath [Holy Dragon, Dragonkin, Blue
Blizzaga [Black Mage, Icebrand] Dragon]
Blizzaja [Black Mage] Ice Anima [Bonesnatch, Skeletal Fiend]
Shiva [Summoner]
WEAPONS WITH ICE AFFINITY:
Icebrand [sword] Glacial Gun [gun]
Ice Rod [rod] Ice Bow [bow]
Boosted by : Ice Rod, Kaiser Shield, Black Robe, Sage’s Ring, Japa Mala
Weakness : Goblin family, Ahriman family, Malboro family, Hydra family,
Red Dragon
Halved by : Flame Shield, Venetian Shield, Reverie Shield, Minerva Bustier,
White Robe, Sage’s Robe, Bomb family
Immunity : Automaton
Absorbed by : Ice Shield, Sage’s Ring, Blue Dragon
During a snowstorm, damage from ice attacks is increased by 25%.
---Wind------------------------------------------------------------------------
ABILITIES WITH WIND FAMILY:
Wind Slash [Geomancer] Nether Blade [Skyseer]
Sandstorm [Geomancer] Wind Anima [Skeletal Fiend]
Wind Blast [Geomancer] Twister [Behemoth King, Ultima Demon]
Adamantine Blade [Skyseer] Tornado [Bringer of Order]
WEAPONS WITH WIND AFFINITY:
Air Knife [knife] Windslash Bow [bow]
Boosted by : Sage’s Ring, Japa Mala
Weakness : Hydra family
Halved by : Reverie Shield, Sage’s Robe, Ahriman family, Aevis family
Immunity : Minerva Bustier, Automaton
Absorbed by : Sage’s Ring
---Earth-----------------------------------------------------------------------
ABILITIES WITH EARTH AFFINITY:
Shockwave [Monk] Impiety [Netherseer]
Titan [Summoner] Earthsplitter [Sekhret]
Tremor [Geomancer] Quake [Bringer of Order]
Divinity [Skyseer]
WEAPONS WITH EARTH AFFINITY:
none
Boosted by : Gaia Gear, Sage’s Ring, Japa Mala
Weakness : Panther family, Aevis family
Halved by : Reverie Shield, Minerva Bustier, Sage’s Robe
Immunity : Float status, Automaton
Absorbed by : Gaia Gear, Sage’s Ring, Treant family
---Water-----------------------------------------------------------------------
ABILITIES WITH WATER AFFINITY:
Leviathan [Summoner] Maelstrom [Skyseer]
Torrent [Geomancer] Nether Maelstrom [Netherseer]
Quicksand [Geomancer] Water Anima [Skeleton, Bonesnatch]
WEAPONS WITH WATER AFFINITY:
Snowmelt Bomb [bomb]
Boosted by : Sage’s Ring, Japa Mala
Weakness : Flame Shield, Bomb family, Minotaur family
Halved by : Reverie Shield, Minerva Bustier, Sage’s Robe
Immunity : Automaton
Absorbed by : Sage’s Ring, Mindflayer family
---Holy------------------------------------------------------------------------
ABILITIES WITH HOLY AFFINITY:
Holy [White Mage, Holy Lance] Holy Breath [Dragonkin]
WEAPONS WITH HOLY AFFINITY:
Durandal [knight’s sword] Holy Lance [polearm]
Nirvana [staff]
Boosted by : Excalibur, Tynar Rouge, Sage’s Ring, Japa Mala
Weakness : Skeleton family, Ghost family
Halved by : Reverie Shield, Minerva Bustier, Sage’s Robe
Immunity : Automaton
Absorbed by : Excalibur, Chameleon Robe, Sage’s Ring
---Dark------------------------------------------------------------------------
ABILITIES WITH DARK AFFINITY:
Lich [Summoner] Dark Whisper [Tiamat]
Unholy Sacrifice [Dark Knight] Unholy Darkness [Sorceror, Archaoedemon,
Ultima Demon]
WEAPONS WITH DARK AFFINITY:
ALL fell swords
Boosted by : Sage’s Ring
Halved by : Reverie Shield, Sage’s Robe, Nu Khai Armband
Immunity : Minerva Bustier, Automaton
Absorbed by : Sage’s Ring, Skeleton family, Ghost family
%%%ARITHMETICKS CHART%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00arith
The chart below is a quick reference as to which numbers can be targeted by
each multiple when using Arithmetician. For example, characters at height = 3
will be hit by a Height Multiple of 3 or Height Prime spell, but not Height
Multiple of 4 or 5. You might find this chart handy when using Arithmeticks,
or trying to avoid enemy Arithmeticks attacks.
Some numbers, such as 34, can’t be hit by ANY Arithmeticks multiple. (These
are numbers that are not prime but do not have 3, 4, or 5 as a factor.) These
numbers are indicated in the table by a solid horizonal line. If you expect to
face enemy Arithmeticians, you can use these numbers to help avoid their
attacks in two ways:
- As long as you stand on tiles with height of 0, 1, or any fractional number
(e.g. 2.5), you cannot be hit by Height-based Arithmeticks.
- If you have level 99 characters, you may want to level them down using a
Degenerator trap (e.g. at Zeklaus Desert) so that they can’t be hit by Level
Multiple of 3.
That said, enemy Arithmeticians appear only very rarely.
QUICK LIST OF PRIME NUMBERS (ONLY DIVISIBLE BY THEMSELVES AND 1):
2 3 5 7 11 13 17
19 23 29 31 37 41 43
47 53 59 61 67 71 73
79 83 89 97
QUICK LIST OF NUMBERS NOT TARGETABLE:
0 1 14 22 26 34 38
46 49 58 62 74 77 82
86 91 94 98
All fractional height numbers (e.g. height = 2.5)
---FULL ARITHMETICKS CHART---
# MULT.3 MULT.4 MULT.5 PRIME | # MULT.3 MULT.4 MULT.5 PRIME
0 ------------------------------------ | 25 X
1 ------------------------------------ | 26 ----------------------------------
2 X | 27 X
3 X X | 28 X
4 X | 29 X
5 X X | 30 X X
6 X | 31 X
7 X | 32 X
8 X | 33 X
9 X | 34 ----------------------------------
10 X | 35 X
11 X | 36 X X
12 X X | 37 X
13 X | 38 ----------------------------------
14 ----------------------------------- | 39 X
15 X X | 40 X X
16 X | 41 X
17 X | 42 X
18 X | 43 X
19 X | 44 X
20 X X | 45 X X
21 X | 46 ----------------------------------
22 ----------------------------------- | 47 X
23 X | 48 X X
24 X X | 49 ----------------------------------
# MULT.3 MULT.4 MULT.5 PRIME | # MULT.3 MULT.4 MULT.5 PRIME
50 X | 75 X X
51 X | 76 X
52 X | 77 ----------------------------------
53 X | 78 X
54 X | 79 X
55 X | 80 X X
56 X | 81 X
57 X | 82 ----------------------------------
58 ----------------------------------- | 83 X
59 X | 84 X X
60 X X X | 85 X
61 X | 86 ----------------------------------
62 ----------------------------------- | 87 X
63 X | 88 X
64 X | 89 X
65 X | 90 X X
66 X | 91 ----------------------------------
67 X | 92 X
68 X | 93 X
69 X | 94 ----------------------------------
70 X | 95 X
71 X | 96 X X
72 X X | 97 X
73 X | 98 ----------------------------------
74 ----------------------------------- | 99 X
All fractional numbers ----------------------------------
%%%TRAPS AND TREASURE HUNTER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00traps
--TRAPS & TREASURE IN SINGLE-PLAYER MODE--
Almost every map in the single-player game has four treasure tiles. These