1UP recently interviewed Capcom Producer, Ben Judd, for their Bionic Commando: Rearmed preview. They learned through this interview that not all versions are being created equally. When asked how all three versions are coming along, he replyed that "the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version."
"The reason behind this is Live Arcade’s 150MB limit on file sizes." Explained Ben Judd. Aaron Greenberg, Group Marketing Manager for Xbox Live, later replayed with this statement "We still want Arcade to stand more for quick pick-up-and-play games that are easy to download," he says. "They’re still uniquely different than the retail games. We have to draw a line in the sand somewhere."
This is not the first time Capcom has complained about the file size limits. SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving "difficult or impossible".
Will this news worry Xbox 360 users as it seems Microsoft is restricting developers creating the best experience they can and scaling down the 360 versions due to file limits?
Or is it simply Capcom wanting more space just to make it easier on themselves and not wanting to do the extra hours it will take to get everything in the 150MB file limit?
With games such as REZ HD, Poker Smash, Undertow and Puzzle Quest to name a few not having this problem, who is to blame?
Tell us your thoughts in the comment section below.













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